Places We Missed Due to Time + Video Playthrough | Super Mario Maker 2 Original Course

As requested, I’ve made a video playthrough with commentary for this course. I discuss this lengthy course, the design philosophy behind it, and key inspiration for makers looking to get into SMM2. I hope you enjoy!


Today I’d like to share something a little different I think you are going to enjoy.

I have a unique relationship with relaxation. I’m not the type of person who tends to sit idle to build back up strength. Instead, I seem to always be in the process of thinking, designing, writing, and crafting in order to restore energy. This act of creating is a coping mechanism for me to deal with anything life throws at me, so you’ll often find be using acts of creation as an outlet.

This is backed up in my choices of career and hobby. Design, public relations, writing, cooking – it’s all about solving problems in precise and creative ways.

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It’s no surprise, then, that crafting Mario courses would is calm retreat for me. I pour my emotions into my manifestations, letting my creative energy flow into a course. Each one makes sense in my head from a narrative perspective, and even though it’s impossible to tell a written story in a course, the audience can catch glimpses of those “sentences” as they progress through the journey.

I hope you don’t mind me sharing my stories here on Normal Happenings, with my first being “Places We Missed Due to Time.” This is a very lengthy course, and although it’s not “expert,” you will run out of time. I’m sorry, but that’s appropriate to the theme of the course.

I’m going to share pictures from view mode, giving you a birds-eye view. This shows off the full extent of the design intricacies of the course, sans a few secret areas. But I want you to experience it yourself to gather the full impact, so I won’t be walking you through a play session.

So, grab your Switch and enter:

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Be sure to heart and leave a comment.

The world record is currently 22 minutes by our very own Andrew Turnwall, so I’d say there is room for the sweet thrill of victory if you set your mind to it.

Also, if you want me to play your course, simply drop the name, difficulty, and course ID into the comments. I’ll let you know what I think! 

Please enjoy the places we missed due to time!

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We’ve got some friends in the community who are makers as well! After you get done with my course, you should check out these two fun ones!

Andrew Turnwall – The Ink-Stained Mage
“The Spring’s the Thing” — DTF-8JJ-B5G

Shelby from Falcon Game Reviews:
“Yoshi Fun” — B8M-Y79-3JF

That’s a wrap! | Completed 8/4/19 11:20 P.M.

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Tetris Haunts My Dreams

Better With Audio!

Music No. 10 | Poyo Poyo Tetris

This is my favorite version of the Tetris theme, and it’s the one that gets stuck as the blocks keep falling from the top of my brain. It just keeps repeating… forever.

Q. Woah woah woah, what happened to my Sleeping at Last music?
A.
I’m sorry, but it just wasn’t working quite as well as I’d hoped. This challenge drifted away from the reflective ruminations I had initially planned, so I’ll be going back and retrofitting the previous posts with different tracks. Except for the Animal Crossing one — that was great!


There’s something you should know about me: I’m probably way better than you at Tetris. I think of all the competitive video games in all the land, from the fighters of Super Smash Bros. to the survivalism of Fortnite, I consider myself best at the humble puzzle games. Maybe it was all the years of playing Dr. Robotnik’s Mean Bean Machine as a kid. And of all the puzzle games, I’m best at Tetris. Don’t believe me? Ask for my Switch friend code in the comments, and we shall duel in:

Poyo Poyo Tetris | Switch

Continue reading “Tetris Haunts My Dreams”