Super Metroid | The Game That Defines Power Bomb Attack

<< Previous | Adventure Map | Next >>

TGTDU Logo - Copy

Audio

 

The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 

introduction

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

So, what does Zerathulu, yesterday’s writer, and Power Bomb Attack, today’s writer, have in common? They both have blog names inspired by the games they’re writing about in this collab! Today we’re joined by Imtiaz of Power Bomb Attack, a wonderful blogger and super nice guy. I’ve been excited to explore another SNES title, and this is the perfect blogger and game to lead us in that adventure!

Here are some favorites from this awesome blog:

DLC Pack two of four has been installed. We’re ready for the next chapter of The Games That Define Us!

– Matthew, Normal Happenings

divider

starring

DkgBNE_VsAAJvDK

Imtiaz @ Power Bomb Attack

Twitter: @powerbombattack

For the answers under your nose…

Game: Super Metroid
System: SNES
Release Date: March 9, 1994

1P Start

It’s a story about how the young boy known as myself, learned that attention to detail is key in games like Super Metroid. That scanning every nook and cranny or rooms and maps is needed to move forward.

Super Metroid is one of those games that when I think back, holds many dear memories for me. It’s a game that taught me many life lessons, a game that taught me it’s ok to ask for help. It’s a game that when I hear people talk about it’s greatness and accomplishments, I can’t help but feel proud as if I somehow contributed to its existence. It’s why I’d truly call it, my video game…

I could go on for forever about Super Metroid, but this post is to focus on stories I can recollect of my time with the game. One instantly comes to mind. It’s a story about how the young boy known as myself, learned that attention to detail is key in games like Super Metroid. That scanning every nook and cranny or rooms and maps is needed to move forward. This story is none other than…

That Time Super Metroid Kicked My Ass

There comes a point in Super Metroid where you get to Upper Norfair, and need to proceed to Kraid’s Lair. Up to this point in the game, I was proceeding pretty smoothly. I really had to learn my way around Zebes, but never hit any major walls, besides a few mini bosses that terrified me as a child.

Back when I played Super Metroid, the concept of the internet was non existent. If you got stuck, you were screwed. There was no quick google searches of youtube videos conveniently showing you the solution. No Miiverse to post on why Metroid can’t crawl…

Kids these days… Well, I certainly hit my big wall in the game in Upper Norfair. The next area I had to get to was Kraid’s Lair. I had received the High Jump Boots. After that, I searched around and simply could not find my way forward. I went all around areas I had access to over and over again, passing many times by areas I knew I couldn’t get to yet for what felt like weeks on end. It was infuriated.

I felt like I found many upgrades, and ended up learning those parts of Zebes very well. In fact, I perfected the wall jump technique during this time. But I still couldn’t move forward no matter where I looked.

It was only when I turned to a friend of mine. You see, this friend is the one who turned me to Super Metroid. But he wasn’t the expert, he didn’t like the game very much, I sought the knowledge of one greater being than himself… his Father! Yes, his father was a master of Super Metroid. The man finished the game countless times in under 3 hours and got the secret ending. I was blown away how a game this big could be finished so quick, so surely he knew the answer.

I told this… father of my plight. Instead of telling me what to do, or booting up his game, he instead did something very special for me. I only realized what it was when my friend came over with a VHS tape from his father. This tape contained recorded footage of how I needed to proceed, along with some bonus footage or some secret power ups I would eventually run into. Score!

I popped the tape in and eagerly anticipated the big reveal of what I needed to do. Despite being ecstatic to finally find the answer, it’s was sad to find out the answer was under my nose the whole time, and had I simply looked very carefully at my map, I would have found the way…

See that there? Next to the pink room is a blue coloured room on the map?

They are side by side, which must been, there is a secret passage between the two. Laying a couple of bombs reveals that the wall can be broken with super missiles, and voila! The way to Kraid’s Lair is now open.

You see, it was such an easy solution, and part of me kicked myself for not finding it sooner, but was also relieved I was finally able to move on. From here, I was able to take out Kraid and smoothly progress through the game. This moment definitely taught me to really look carefully at my surroundings and map. Never will I hit a dead end again.

You see kids, this is what we had to resort to before the internet. Intimate techniques like this. I sadly have to say, I don’t have the VHS tape anymore, but the secrets it held have definitely cemented themselves in my memory and will never be forgotten. And that is the story of how Super Metroid kicked my ass. I hope you enjoyed it.

divider

adventure map


WordPress Reader viewers, please consider enjoying this post again on the site. While we designed with you in mind, you miss some of the nuances of the piece by not enjoying it in its original form.

patreon

This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!
become_a_patron_button

<< Previous | Adventure Map | Next >>

Breath of Fire II | The Game That Defines The Well-Red Mage

<< Previous | Adventure Map | Next >>

TGTDU Logo - Copy

Audio

Come for the great writing, stay for the lovingly orchestrated and animated cover of a slightly obscure SNES RPG. It’s a win-win. 

 

The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 

introduction

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.


Mild Trigger Warning: this blog delves into topics of faith and spiritual identity. We believe these are important parts of life and identity, but as always, we have no desire to push these beliefs on other people.


The mage. The myth. The legend. You are truly in for a treat today. I must admit, though I try not to play favorites, I have truly been looking forward to publishing today’s piece.

I’m a proud patron of The Well-Red Mage, and for good reason. He leads an army of bloggers to writing critical long-form pieces about video games, and they must be seen to be believed. Each piece he publishes is well-paced and deliberate, refusing to let the sensationalism of modern-day journalism (in)sensibilities seep in. You’re about to see some of that in action, after which you might be interested in some of these:

He has been so supportive of Normal Happenings since all the way back to when I published the retrospective on my first video game. Since then, we’ve built up a truly great blog partnership. While I’m dragging my feet (for now) on becoming a mage, mainly because I get obsessed and am worried I wouldn’t be able to devote the time to make the pieces as complex as I would like, we still work together on a multitude of projects. I was recently on MAGE CAST, the Well-Red Mage podcast, discussing Sonic the Hedgehog 1, with a rumored Sonic Mania podcast in the future. Meanwhile, his retweet support is helping both Normal Happenings and this collaboration find new audiences. I’m looking forward to all the tasks we’ll be working together on in the future.

For now, however, let us begin! Please enjoy this next chapter of The Games That Define Us!

– Matthew, Normal Happenings

divider

starring

DqDyanoX4AAgoTl

The Well-Red Mage @ The Well-Red Mage

Twitter: @theWellRedMage

For the warriors of light.

Game: Breath of Fire II
System: SNES
Release Date: December 2, 1994

1P Start

The most incomprehensible thing about the universe is that it is comprehensible.
-John C. Lennox

Preamble Ramble

I want to thank Matthew from Normal Happenings for asking me to be a part of this collaborative undertaking. I’m not always able to dig into the fun community events happening all over WordPress, but this one was normal enough to be irresistible! My heart is in this community of writers and I wish I could clone myself for more time to be everywhere, read everything, and interact with everyone. Until that technology is invented and the inevitable clone wars begin, this stopgap of an article will have to suffice. I’ll treat it as a love letter to this great and welcoming community.

So anyway I was asked to talk about (not review) a game that means a lot to me personally. The title of the project is “Games That Define Us”, after all. To prevent myself from running my mouth dry about Chrono Trigger yet again, or any of the other games I never shut up about, I decided I’d talk about Breath of Fire II and how it played a major part in my life’s journey so far, specifically regarding theology. I don’t want anyone to feel shanghaied into reading this under different expectations: I am about to talk about my perspective on God and religion, topics not always for the faint of heart, but ultimately, this is a post about my life and how I arrived at certain philosophies and systems of thought which I maintain to this day. You don’t have to agree with me; that makes us individuals, but I’m going to talk about my life, nonetheless.

Whiff of Fire

breath-of-fire-ii-snes-title-74028.jpg

If I remember correctly (though if I have to have a past I prefer it to be multiple choice), I first randomly encountered Capcom’s JRPG epic Breath of Fire II at my friend Jacob’s house. He had a Super Nintendo before I did, and spending the weekends there was a big factor in why I love the SNES so much and got one of my own eventually. We played a lot of Earthworm Jim, Street Fighter II Turbo, Chuck Rock, Mega Man X, and Rock n Roll Racing among many others. There was some PC gaming that went on, too, with the likes of Duke Nuk’em and Another World.

There was one of his cartridges, however, which stood out to me. We never played it together and I didn’t know why, especially since we traded off or played co-op with pretty much all the other games in his collection. Since I spent so much time there, and since it rained so frequently, we eventually got to the point of boredom where I could play whatever I wanted with or without him. He let me have access to his entire library. Generous guy! I went straight for that cartridge and plugged it in… the familiar 90’s Capcom logo warbled on a black screen, followed by the title screen (the incendiary insignia of a dragon’s silhouette). An adventure then began, the likes of which my young mind really was not prepared for.

After a haunting, if not terrifying, opening sequence with a talking eye, I followed a little boy named Ryu in search of his sister. He finds her but when he returns to his village, nobody recognizes him. So begins a story bigger than I could’ve imagined. Breath of Fire II involved lots of dragons, a catgirl, a dog-man, a human armadillo, a monkey, a tree sprite, a French frog, an exile with black wings, a huge fantasy world, many monsters galore, and… church?

I was kind of surprised to see it there.

Encountering Religion

33-breath_of_fire_ii_usa029

See, I grew up in the church. Sometimes you see that phrase passed around. It doesn’t really mean anything other than my parents made me go to a place I didn’t want to go every Sunday. I drew pictures and learned some stories without any indication of their meaning or relevant significance, and more than a few times I drew from my tiny cache of childish wiles to get out of it. Once, I put bubble gum in my hair to try to stay home so I could play The Legend of Zelda. I just ended up with a new haircut and all the old women who smelled like hair and muumuus complimented me.

Anyway, I was still going to church with my mom when I played Breath of Fire II. I eventually got to the part in the game where the Church of St. Eva (more on that here) became antagonistic, its hypnotized congregants shepherded by the literally diabolical high priest Habaraku. Turns out (spoilers, I guess) the Church of St. Eva was actually a front for demons. The Church was siphoning the prayers of its parishioners and converting them into power for its slumbering demon-king, Deathevan. This was fairly typical for the JRPG scene at the time, which had a tense relationship toward depictions of Westernized religion, at best, stemming from what appears to be a distinctly Japanese perspective.

This concept terrified me when I first encountered it, though. It was an entirely new idea to me that a church could be actually evil. I went to church only begrudgingly back then, had the occasional stirs of inspiration when a song I liked was sung (“My Sheep Know My Voice” since I loved animals when I was very young), and I don’t remember having any meaningful tie to the church I went to. It was a place to play and see friends. That’s it. But I never thought of it as an evil place. I felt the people were nice and the food was good and it was peaceful.

The idea that the church could be worshiping evil instead of Good never left me, and as I grew up into high school age, it was one which continued to haunt me now and then. I had the occasional nightmare about it. In reality, what it did was provoke me to research. I remember growing up that I spent a lot of time alone in nature; being by myself in the forest or at the beach let me think on my thoughts. Growing up, I told a few people who didn’t know that I got dragged to church that I was an atheist, my young life punctuated by the divorce of my parents and a subsequent perspective of the universe as capricious, cruel, and meaningless: the atheistic admixture.

However, it was in nature that I reached a point in my life when I had my inciting incident. I realized if the God they talked about in church was real then that meant everything in my life had to have meaning, significance, and a fundamentally different reality than the one I usually considered: being an unwanted accident. But if God didn’t exist or worse, if he was actually something else entirely, then that meant something, too.

All Things Permissible

breath-of-fire-2-04

I began to feel like Ryu and his party creeping down the Infinity Dungeon step by step, plagued by random battles, toward the inevitable end as the daunting scope and resolution of my studies ahead settled in on me. Still, I felt the task was unavoidable. I had to figure these things out. I couldn’t just live as if they didn’t matter.

I later read about how C.S. Lewis, the most reluctant convert, came to believe in God and fought against it with all the intellectualism he could muster until the horrible, irresistible, pacifying realization came down on him like an avalanche and he had no choice to accept. Why the horror? Well, to accept that there is an infinite Mind watching you from conception, more powerful than anything else in existence, is and ought to be a humbling realization, at least. That’s why I take some irritation with some who treat their believing in the existence of God with frivolity and indifference.

And only does taking the next step further toward personal explanation on the part of that God as loving dispell any of the horror of that belief. I’ve heard Christianity described as a fairy tale for those afraid of the dark, but God’s not a teddy bear… He’s pictured as a consuming fire, someone who won’t be mocked.

Questioning the Unquestionable

snes21

It’s okay to question, be curious, skeptical, doubtful, and then search for an answer.

As a boy, I remember being fascinated with folklore and mythology but that doubled after playing Breath of Fire II. Thanks to my local library (I didn’t have internet access in my home back then), I could study as much as I wanted.

I dug through the pantheon of the Greeks and Romans. I picked up some Japanese vocab to delve into the myths of the rising sun. I felt the ice of Norse eschatology. I looked to the heavens with Native American beliefs. I even learned about the ancient tales of the Hawaiians, my own people, but, becoming rapidly superstitious, I avoided learning Hawaiian chants and prayers in some of the schools I attended, even though I remember standing at the seashore and cursing Nāmaka the goddess of the sea just to see what would happen. People are complicated contradictions, I guess. To me, those things were real until I reached an age when I learned to study if they really were.

Hawaii is both a very superstitious and spiritual place, come to think about it. As a place where the fusion of cultures functions rather well, foods of all kinds are in abundance, as are traditions and religions. Within the small circle of my friends, I knew an atheist, a Buddhist, a Christian, and a Mormon. Hawaii had a lot of religions going on in just a small plot of land.

It was in this realm of fusion and confusion that the roots of my interest in spirituality and religion was cemented, but I realize I can trace that interest back to Breath of Fire II. It wasn’t until I moved to California and went to college that all the questions I’d ever asked came to a head and I found myself the disinclined convert made inclined. In other words, I couldn’t think of a way out of it. That’s my story, trying to rationalize God because of a video game.

How do you rationalize God? Lots of people say that the Christian monotheistic model of God is so supreme so as to be disprovable (invisible, all-powerful, all-knowing, beyond physical reach, etc.), the equivalent of “Well I’ve got a dinosaur who eats forcefield dogs!” I don’t think that’s the case, though.

Antony Flew, when he was still an atheist, attempted to demonstrate that the Christian God is an inherently incomprehensible concept by suggesting God’s attributes are incompatible with each other (grace and justice, for instance). He later discredited his own work on the subject but at least he established the honest potentiality for disproving God if He could be demonstrated to be fundamentally inconsistent: the theological equivalent of a zero-sided square or other such nonsense.

What Breath of Fire II did for me was it prevented me from taking anything at face value, not accept that church or God were good just because my parents went there for a time. I had to dig into these things myself and try my best to see and study and research the reality of things, if there indeed was any at all. I had run the gamut from Buddhism to Shintoism (two faiths which grabbed my attention when I was younger) and an array of others in books in full circle back to Christianity.

Personal Discovery

bof2snes7

Really, I couldn’t be more grateful for what Breath of Fire II did for me, indirectly.

Could I have encountered God without it? I don’t know, but if I had, maybe it wouldn’t have been in the same way where I came to think of the Uncaused Cause as logically coherent within Himself, not that there are no more mysteries or that I have no more doubts (wrestling with the nature of reality is what religions are about), but learning to be assured is something that’s been a crucial part of finding meaning in my life.

Now, I’ve experienced a lot of joy, done a lot of cool things, and met a lot of incredible people that I never would have without the experience that Breath of Fire II led me toward. Literally, I wouldn’t be the same person, spiritually, certainly, and those of you who are spiritual reading this will know that that speaks to a core part of your being. If you’re not at all interested in that sort of thing, at least you can get a glimpse of what video games can do and how they can impact people, provoking them to ask questions about epistemology, psychology, history, sociology, anthropology, eschatology, and theology itself. I don’t have all the answers, just as no one in any other field of study has all the answers, but I’ve rarely been so impacted by other samples of entertainment.

Because I believe in a personal God now, I’m impressed at the sagacity in using a simple 16-bit video game to get to me. I’ve been able to find this meaning that has carried me through the later, harder parts of my life thanks to this game. Sure I discovered that meaning a little later in life but it was just like waking up on a Saturday and having breakfast at noon.

This is the second time I’ve connected Breath of Fire II to my faith in writing, so I hope it’s not old hat at this point. Thank you for reading my story!

-Moses
thewellredmage.com

30-breath_of_fire_ii_usa029

breath-of-fire-mt-fubi-1280x720

breath_of_fire_2_snes_screenshot3

adventure map


WordPress Reader viewers, please consider enjoying this post again on the site. While we designed with you in mind, you miss some of the nuances of the piece by not enjoying it in its original form. 

patreon

This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!
become_a_patron_button

<< Previous | Adventure Map | Next >>

Donkey Kong Country | The Game That Defines TWOTALL4UFOOL

<< Previous | Adventure Map | Next >>

TGTDU Logo - Copy

Audio

David Wise and Eveline Fischer, the composers for the Donkey Kong Country series, are the masters of ambiance. Open your ears, I’ve found a musician on a mission to restore the series tracks to their uncompressed glory. If you love the originals, you’re in for a treat. 

 

 

 

 

The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 

introduction

We are one full week into The Games That Define Us, and it had been an incredible journey so far! Thank you to all the readers and contributors who are making this amazing event a reality! We truly appreciate your support.

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

Today’s blogger has such a big personality, I’m going to keep things brief and not hog the spotlight. You know him, you love him, it’s Justin from TWOTALL4UFOOL’s Gaming & More! He’s been a great blog friend for a while now, and he always keeps you entertained with his enthusiasm. We’re grateful to have him here, but once you’re done you should check out these recent posts on his blog:

Without further delay, take it away Justin with one of my favorite games on the SNES!

– Matthew, Normal Happenings

divider

starring

DpQCELvUcAEQubY

Justin @ TWOTALL4UFOOL

Twitter: @TWOTALL4UFOOL

For you and yours!

Game: Donkey Kong Country
System: SNES
Release Date: November 21, 1994

1P Start

This had to be the best Christmas gift I ever received as a kid. If I could go back in time, I would just want to watch younger me having a blast with Donkey Kong Country.

Blogging live to you and yours! It’s your boy TWOTALL4UFOOL!

It was probably summer when I first saw the commercial — sometime in 1994, though I have forgotten the exact month. By then I would have had my Super NES for about three years. I either got it at launch, or if not, definitely my seventh birthday shortly after launch — sometime in 1991. Since having it I was having fun with the games I had. Some I had asked for. Other games were given to me as a gift. And then, of course, the rental games I would play on it from Blockbuster Video. Whatever game I was playing on it I made the best of. But even at a young age I knew some games were definitely better than others. And to be honest when I look back on it I feel the Super NES was just on an even plateau with the Sega Genesis until I saw this commercial. This game was going to change everything! Take a look below.

 

 

After seeing that commercial, I knew that had to be the next game I got for my Super NES. I didn’t know how or when I was going to get it, but I knew that had to be my next game for this console. I instantly fell in love with the game and I didn’t even have it. I didn’t even know too much about Donkey Kong to tell you the truth. I knew that he was the main villain in the Donkey Kong arcade game and that there was GameBoy version of that game that game that came out earlier in the year. And I also knew a character by the name of Donkey Kong Jr. was playable in Super Mario Kart. So I had an idea of who Donkey Kong was, I just didn’t know the whole back story at the time.

This had to be the only game I ever wanted instantly after watching a TV commercial for it! I just wanted it. I didn’t want to rent it. I didn’t want to read reviews on it. I just wanted the box so I could rip that thing open and start playing it and read the instruction booklet before I went to bed. I think the commercial did everything in terms of selling me on the game.

Where you gonna find it?
Not on Sega!
Not on 32x Adapters!
Not on CD-Rom!
It’s only for Super NES!

And if you look at those graphics. During that time, those had to be some of the sweetest graphics I had ever seen. Another thing that sold me on the game after watching the commercial. I was blown away by the commercial to say the least. And I was thrilled that it was only for the Super NES! It was a direct shot at Sega, I feel, because it didn’t need any CD adapter or 32x adapter to play a game of this caliber. All you needed was Super NES.

Now if I had gotten this game for my tenth birthday that would make this the perfect story. But since the game came out November 21st (19 days after my birthday) I had to wait a little bit longer. Instead, I got it for Christmas. This had to be the best Christmas gift I ever received as a kid. If I could go back in time, I would just want to watch younger me having a blast with Donkey Kong Country. I knew beating the game would be no easy task, but if I could beat Super Mario World I knew I had a chance at beating this game.

For those of you have never played Donkey Kong Country, here is how the game works. It’s a platformer similar to a Mario game. Donkey Kong can either jump or do a roll at his enemies for them to be defeated. However this won’t work on all enemies. For more complicated enemies, you can throw barrels at them and they can be defeated. Speaking of barrels, if you come across a DK Barrel, you’ll get your sidekick Diddy Kong. You can switch between the two as you please. Diddy Kong can also jump on enemies and do cartwheels, knocking enemies out. Going through the level, if you got hit once that would be it. But if you have both Donkey Kong and Diddy Kong whoever you are controlling will run off then you take over as the other. There are multiple DK barrels throughout the level so you would have a chance to get your Kong buddy before beating the level.

You start out with 5 lives, with the opportunity to get more for every 100 bananas, finding DK Balloons, or reaching bonus levels within each level. Reaching Candy Kong would be the only way to save your game. Funky Kong will allow you to go back to worlds that you had already beaten. And Cranky Kong gives you “helpful” advice on how to get through the game. You also have animal buddies that help you throughout the adventure as well. They are in certain levels throughout the game and can also be used in various bonus levels. At the end of each world you face a boss, and after you get through the six worlds, you fight the main villain in the game — King K. Rool, leader of the Kremlings.

Now, when I started the first world that was nothing out of the ordinary. I was able to pass the first level and first world with flying colors. It was when I got to the second world is where the trouble began. Mine Cart Carnage was the first level I struggled with during this game. That level is fun, but not an easy task in the slightest. It takes perfect timing to spell KONG, jump over all the carts, and not get hit by Kremlings in other carts coming right at you. The Stop & Go Station was another unique level. The concept that you couldn’t kill those baddies at all — you could only go by them when the barrel light was on stop — was something very unique and had never been done in any video game at the time.

Moving on the more memorable levels in the game: when I reached the fourth world (Gorilla Glacier), the level Snow Barrel Blast was so complicated. Not only was it slippery because of the ice, but thick snow coming down in that level makes it impossible to see. The other level in that world that I remember well had to be Torchlight Trouble. This is the only level where Squawks the Parrot made an appearance by holding the torchlight for you to see. Moving on to the fifth world, Kremkroc Industries, I went through some of the hardest levels the game had to offer. Elevator Antics, Mine Cart Madness and arguably the hardest level in the game, Poison Pond. I had met kids who had quit the game because they couldn’t pass Poison Pond. It is a complicated level, but your animal buddy Enguarde the Swordfish makes it a bit less complicated.

In the sixth and final world, Chimp Caverns, there is a level called Loopy Lights. It’s similar to the Stop & Go Station where you have to keep the lights on in the level. Another one that frustrated me quite a bit was Platform Perils. This is the last level you do before fighting that world boss. Looking back at the most of these levels, they each have a unique stipulation. You didn’t really see that too much in other platformers during that time, such as Mario or Sonic games game. Donkey Kong Country sure broke barriers, and I feel rewrote the rules on what a good platformer video game looks like.

null2.jpeg
Fighting King K. Rool wasn’t easy. Besides throwing his crown at you, you had to time his jumps and be in the right place at the right time or you were a goner. I remember when I first thought I beat him and then the credits rolled and after the credits were done rolling he got back up and just killed me out of nowhere. That was so wrong! But I stayed patient and calm and eventually defeated him. What can I say? That game was a wild ride — one that I never get tired of playing.

Here is how this game defines me. It came out during the prime of my childhood. I saw a commercial for it. I didn’t read reviews, or rent it. I just saw it, asked for the game, got it, and beat it! It took me a while to beat it but it eventually happened. I never looked at video games the same again after beating Donkey Kong Country. It helped me realize that all video games are beatable (with the exception of sports games, I guess). It helped me look at some of the games I had played previously and had never beaten. One of those games was Super Mario Bros. 3., which I would eventually go on to beat in the Super Mario All-Stars compilation. And I don’t think I would’ve had the smarts to get through that game without getting through Donkey Kong Country first.

Overall, I couldn’t think of a better game that defines me and my video game playing skills than Donkey Kong Country. It is one of my all time favorites. When it came out, there was no game like it, and I don’t think there will ever be another game like it. The only sequel I feel comes close is Donkey Kong Country 2: Diddy’s Kong Quest. That game could arguably be better in overall gameplay than the original. There’s only one thing that’s missing, though: Donkey Kong. We love you Dixie, but I feel they could’ve found some way to make Donkey Kong playable. And I still think it’s a robbery that game wasn’t on the SNES Classic Edition. But Nintendo knows they would’ve messed up if they didn’t include the first game on there. If you haven’t played Donkey Kong Country, I highly encourage you to do so. And think of your boy as you play!

adventure map


WordPress Reader viewers, please consider enjoying this post again on the site. While we designed with you in mind, you miss some of the nuances of the piece by not enjoying it in its original form. 

patreon

This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!
become_a_patron_button

<< Previous | Adventure Map | Next >>