Places We Missed Due to Time + Video Playthrough | Super Mario Maker 2 Original Course

As requested, I’ve made a video playthrough with commentary for this course. I discuss this lengthy course, the design philosophy behind it, and key inspiration for makers looking to get into SMM2. I hope you enjoy!

Today I’d like to share something a little different I think you are going to enjoy.

I have a unique relationship with relaxation. I’m not the type of person who tends to sit idle to build back up strength. Instead, I seem to always be in the process of thinking, designing, writing, and crafting in order to restore energy. This act of creating is a coping mechanism for me to deal with anything life throws at me, so you’ll often find be using acts of creation as an outlet.

This is backed up in my choices of career and hobby. Design, public relations, writing, cooking – it’s all about solving problems in precise and creative ways.


It’s no surprise, then, that crafting Mario courses would is calm retreat for me. I pour my emotions into my manifestations, letting my creative energy flow into a course. Each one makes sense in my head from a narrative perspective, and even though it’s impossible to tell a written story in a course, the audience can catch glimpses of those “sentences” as they progress through the journey.

I hope you don’t mind me sharing my stories here on Normal Happenings, with my first being “Places We Missed Due to Time.” This is a very lengthy course, and although it’s not “expert,” you will run out of time. I’m sorry, but that’s appropriate to the theme of the course.

I’m going to share pictures from view mode, giving you a birds-eye view. This shows off the full extent of the design intricacies of the course, sans a few secret areas. But I want you to experience it yourself to gather the full impact, so I won’t be walking you through a play session.

So, grab your Switch and enter:


Be sure to heart and leave a comment.

The world record is currently 22 minutes by our very own Andrew Turnwall, so I’d say there is room for the sweet thrill of victory if you set your mind to it.

Also, if you want me to play your course, simply drop the name, difficulty, and course ID into the comments. I’ll let you know what I think! 

Please enjoy the places we missed due to time!






















We’ve got some friends in the community who are makers as well! After you get done with my course, you should check out these two fun ones!

Andrew Turnwall – The Ink-Stained Mage
“The Spring’s the Thing” — DTF-8JJ-B5G

Shelby from Falcon Game Reviews:
“Yoshi Fun” — B8M-Y79-3JF

That’s a wrap! | Completed 8/4/19 11:20 P.M.

Did you know we’re part of the best community of bloggers in the world? Now that the Normal Happenings Starry-Eyed Discord is up, we’re having incredible conversations every day! You can join us right now by becoming a Patron of Normal Happenings! Also, $5+ Patrons unlock Snail Mail Inklings and get featured in very special blog posts!


Crash Bandicoot | The Game That Defines The Gaming Diaries

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These N-Sane Trilogy remixes of the original soundtrack are seriously on-point. Here is a collection of some of my favorites!


The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 


Wow, we’ve really been getting through these! It’s Day 11 of The Games That Define Us! 

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

Today we’ve been graced with on of my favorite bloggers, The Gaming Dairies! If you’ve never discovered their personal and creative recollections of gaming, you are really missing out. After reading today’s amazing piece on a game that I have tons of childhood memories with, you should check out these pieces:

Please enjoy this fantastic next entry in The Games That Define Us! 

– Matthew, Normal Happenings




The Gaming Diaries @ The Gaming Diaries

Twitter: @thegamingdiary


Game: Crash Bandicoot
System: Playstation 1
Release Date: September 9, 1996

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Childhood and Crash Bandicoot go hand in hand for me. When I think of happy childhood memories some of the best I can think of are my gaming time and Crash.

Let’s journey back to the 90s. I was beginning my gaming journey and this came at the time of the two most exciting gaming consoles for me, the Game Boy and the PlayStation. To be honest, if people guessed the console that the game I was talking about was on it would be pretty split between the two, maybe verging to the Game Boy. However, I’m taking you back to the PlayStation and one of the games that has stuck with me and stayed in my heart and mind all this time.

This game was released on the 9th of September 1996. Back when Bill Clinton was US President and John Major was the UK Prime Minister. Back in the year where Independence Day was one of the highest grossing films, along with films such as 101 Dalmatians, Mission: Impossible, The Hunchback of Notre Dame and The Nutty Professor. In the UK music charts the Spice Girls were on a roll with Wannabe having held the number one spot from the 27th July to the 7th September. So by the 9th September we were on our way to a new number one which was Flava by Peter Andre and I don’t think I’m the only one who wouldn’t be able to remember that one versus Wannabe. So do you wannabe in the know as to what game made me? Sure if you have read any overall posts or the title to this you may have a clue but hey I can introduce it. That game is Crash Bandicoot.


I have written about Crash Bandicoot on my blog recently, and the nostalgia of playing the games again for the first time with the release of the N-sane Trilogy. I had written about the best and worst of Crash Bandicoot, again inspired by the N-sane Trilogy. These posts included things that have stuck with me all this time but are not all I want to talk about.

Why is this the game that I come back to when I think of games that mean the world to me? Why this is a game that is permanently entwined with my childhood?


I came to the PlayStation late in terms of owning it, the PS2 had been released and I got a second hand PlayStation. I had played on a PlayStation at various friends houses so I had wonderful memories of taking turns at levels in games or finding some random games in their selections. I was drawn towards Crash Bandicoot every time I saw it. There was something magical about this game to me. Here was a game that you play as a running, jumping, spinning, box smashing, Wumpa fruit collecting Bandicoot in jeans and trainers who gets chased by boulders and rides wild hogs as well as just running/jumping for the sake of it but it encaptured a little bit of something and everything that I wanted in a game even though I didn’t know it when I first played it. I played some levels over and over at friends houses, which may be why even today I remember some very well. I seem to recall trying to unlock the relics for friends that were struggling with some of them. As much as I wanted to try every level through properly my first experiences, I think, were a random mix of levels, I may have eventually got my own save within one friends memory card but I’m not sure. Remember memory cards? A save was a big thing back then.


Then when the PS2 came out, I got my second hand PlayStation. So what game was top of my list to buy? Well it just had to be Crash Bandicoot and its sequels, as well as a very popular Dragon franchise. As much as I had probably played most of Crash Bandicoot, if not all of it, I was so excited to start again. This game just hadn’t grown old. I couldn’t wait to just jump back in and have my proper first attempt as I was playing it through from the beginning all by myself. Get Crash on the go and collect all the gems and relics and go through his platforming adventures. Even though I fell in love with other games on the PS1, be it the Spyro games or the Tony Hawk games or whatever, I was always drawn back to my plucky Bandicoot pal, my go to mate, the game that I could play no matter what. I dread to think how many saves I had for Crash over the years as I know I played it from beginning to end time after time. And yes I mean the three original Crash games when I say that! It was just that game. That one that no matter what you could replay it and still enjoy it like it was the first time.

Childhood and Crash Bandicoot go hand in hand for me. When I think of happy childhood memories some of the best I can think of are my gaming time and Crash.

Playing Crash Bandicoot as a child has definitely influenced some of my loves in games. I still love platformers, even if they can frustrate me for hours, and I am willing to try, try, try again with them. I will play them through again from the beginning at times after finishing them. There was a magic about Crash, a magic that sparked something in me that still exists as a gaming love now. If that isn’t special then I don’t know what else is. It is the game that if anyone asks me what my favourite games are it will always be mentioned, no matter what amazing games are to come this will still be up there for me. It is a game that it didn’t matter when I played it that just made things better, be it forgetting the bullies, forgetting the bad things or just an average day got better. It is a game that comforted me when I needed it.

Crash Bandicoot N. Sane Trilogy_20170707141608

Crash became a friend that I could rely on and he is still there today, somewhere in my heart, reminding me of happy days and the way that games were changing which was exciting to see as a child. Now games have come and gone, got more realistic, longer, more advanced, whatever you want to say about them. However, even now the games that I look to most fondly include this one and I was so excited for the release of the N-sane Trilogy on Xbox One and Switch this year.

Thank you Crash Bandicoot for making my childhood, for giving me happy times, for teaching me that games can be ridiculously hard (though I seem to have forgotten that from the original game but I’m definitely learning it from trying the remasters) but you can always get there in the end.

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This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!

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