StarCraft | The Game That Defines The Zerathulu View

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The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 

introduction

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

Zerathulu has come from the abyss to bring you an amazing first piece of DLC for The Games That Define Us. Each of the four DLC pieces are absolutely incredible, so you all are in for a treat during the first four days of December. Zerathulu is an awesome writer (and future physics teacher) with a focus on discerning indie gaming. Their reviews are top-notch, and we think you’ll enjoy these recent favorites:

These next four days of The Games That Define Us are going to be awesome!

– Matthew, Normal Happenings

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Zerathulu @ The Zerathulu View 

Twitter: @Zerathulu

For commonality!

Game: Starcraft
System: PC
Release Date: March 31, 1998

1P Start

Eight years later I somehow found myself in a tiny dorm room with an amazing bunch of like-minded people. It’s absolutely incredible how at university you can meet people from all backgrounds and still have so much in common. All of us were studying either Physics or Chemistry. All eighteen. All vociferous nerds… And all of us were hooked on StarCraft.

It was probably a weekend, because the midday heat was stifling and I was at home, rather than at school. My brother and I were upstairs in our tiny, poster-adorned shared bedroom, and like all brothers in a confined space we were arguing.

“You’ve had it all day, I haven’t had a go yet!”

“Get off, five more minutes!”

“You said that ages ago, it’s not fair!”

“Let me at least get to a PokeCenter to save!”

[sighing] “…fine…..”

*2 minutes later*

“…hey, you’re on a Route now!”

“I’m leveling-up my Pidgeotto, five more minutes.”

I was ten and my brother eight. The Pokemon craze was still in full swing but as you can guess, my brother and I shared a GameBoy Color. It would’ve been fine, but my brother did not know the meaning of the word ‘share’. He took what he wanted, when he wanted. It made no difference that I was older, he knew I was a pushover and knew how to exploit me. Frustrated with myself at not having the courage to do something other than run and tell, I left the room. Sulking my way down the stairs which led straight to the front door I saw a blurry pair of legs through the frosted glass, and seconds later my father walked through.

My dad is the definition of eclectic. He had so many interests that he wanted to spend time pursuing, and had banks of magazines devoted to fishing, photography, birdwatching, DIY, American Football, motorcycles, and so on. Usually he went through phases of being obsessed with spending time/money following one interest, then rotated every couple of months. Recently however he’d found something new, something that already we could all tell was special to him because he was already talking about forming a side-business to make some extra cash.

He had discovered computers.

Instantly noting the look of dejection on my face, he gives me a hug and asks me to give him a hand with something. He tells me he’s just been to the local computer fair and he’s bought some new upgrades for his desktop computer. I watch as he squats down next to the big grey machine and starts removing all manner of wires and chips and things, handing him a screwdriver or cable tie as and when he needed. I remember my ten-year-old brain being both fascinated by the inner workings of the machine, but simultaneously feeling like it may as well be alien technology that I’d never be able to understand. It didn’t help that he kept muttering words like ‘ram’, ‘gig’ and ‘motherboard’. It’s a cliché I know, but it genuinely sounded like another language at the time. After a little while he puts the side of the machine back on and boots the computer up.

I still don’t really see what’s supposed to be cheering me up. But his shopping bag still has one item left in it. As he pulls it out, I see it’s made of dark, glossy card, roughly the shape of a hardback book. On the front is an unquestionably alien face, with no nose or mouth but burning yellow eyes. A mosaic-like pattern covers its otherwise featureless physiognomy. It’s flanked on either side by the face of a much scarier-looking alien, with a grotesquely evil demeanor and razor-sharp teeth framed by a chin that’s tapered to a point, and the face of a human, with large goggles and an unflattering bulbous nose. Above the three faces was silver-grey writing as if wrought in iron, with a faint blue glow. Just one word was written:

StarCraft

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He digs out the disc from the case and inserts it into the drive with a series of whirrs and clicks, beginning the long and arduous process of installing the game. I was definitely a little curious, but the game took forever to install. It just went on and on. I waited as long as I could before heading to the kitchen for a drink. I came back; it was still loading. After what felt like hours (though we all know how differently time travels as a child) my dad gives me a nudge and tells me excitedly:

“It’s done!”

All I can remember thinking was that this had better be good. The opening cutscene did little to encourage me: the graphics were so pixelated and the characters’ accents so contrived that I could barely make out what was going on. But when that stopped and the actual game finally started, I sat up and took note. I watched as during the tutorial my father controlled a little robot-looking thing and ordered it to do tasks, like mining a patch of nearby blue crystals and putting together new buildings.

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Honestly? I had no clue what the point of the game was. There was no main character, no jumping, nothing to collect, no power-ups. I watched my dad quickly progress to the first main level. Some nasty looking aliens, by the looks of them the evil-looking ones from the box art, had been spotted near a human (though for some reason I couldn’t understand they were calling themselves ‘terrans’) settlement, and we needed to move the terrans someplace safe. The mean-looking boss guy put us in contact with the local marshall, a cool and friendly guy by the name of James Raynor.

I remember liking Raynor, he had a cool-sounding voice and he was completely dedicated to helping people in need, even if it got him into trouble with his superiors. But to be honest, I don’t recall much after that in terms of the story. I was just fascinated by the gameplay mechanics; controlling an army of different types of soldiers, ships, weapons and buildings, and using it different ways. I had never seen anything like this from a video game, which might have explained why I never fully got into the game at the time. The next time I saw my dad playing he seemed to be controlling one of the other races, the ones with deep, echo-y voices and super-advanced technology. As I stood behind him and watched over his shoulder he sent a lone fighter to attack a base by himself. To his surprise, the single fighter killed a slew of enemies during his final stand before falling. Unaware of my presence, I clearly remember my dad saying under his breath:

“Cor, he’s a tough little fucker that one.”

Pretty sure that was the first time I ever heard him swear.

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I couldn’t get into it. Not properly. It went on for too long, I couldn’t follow the story, and it was too different to anything I’d seen before in a video game. I lost interest, and my recollection of that period of time ends.

Eight years later I somehow found myself in a tiny dorm room with an amazing bunch of like-minded people. It’s absolutely incredible how at university you can meet people from all backgrounds and still have so much in common. All of us were studying either Physics or Chemistry. All eighteen. All vociferous nerds. All had strong opinions on the distinction between geeks and nerds. All totally in love with then presidential candidate Obama, even though we were studying in the UK.

And all of us were hooked on StarCraft.

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To this day I have no idea how all of us found each other, and how it was that all of us were into the game. As we were getting to know one another and the types of games we enjoyed, as soon as the first person mentioned Starcraft we all took turns to say: “Holy shit, me too!” I wasn’t as enthusiastic as the others, but I remembered the memories of watching my father play which gave me the sufficient impetus to go out and acquire a copy of the game before anyone noticed I didn’t already have one.

It was awesome to bond with my classmates like that, and we spent endless hours embroiled in weekly mini-tournaments among ourselves. I picked the game up quickly, remembering certain units and buildings from all those years before. I never won any of the tournaments (mostly due to one of the others being a God at playing as Protoss) but it didn’t matter, never had I felt so accepted. My school life had been so crappy, so full of bullies and isolation. I even had a teacher who once joined in with the class as they all made jokes at my expense (though to be fair, I was able to do a brilliant job of acting like it didn’t bother me in the slightest). So to go from that environment of assholes and clowns to one full of people that all thought like me…well, it was special. And StarCraft was a huge part of that.

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But more than anything else, I think it was the story of StarCraft and its sequel Starcraft II that made me. It’s unlike anything that I’ve played before or since. The magnitude and scope of the games is breath-taking, on a par with games like the Mass Effect and Final Fantasy franchises. Power struggles, overthrown empires, all-out war, sacrifice, revenge, star-crossed love, redemption, and the ever-present threat of a prophesied apocalypse, all beautifully woven together into a rich tapestry of storytelling.

But what’s key to note is the sheer length of time in between my humble first experiences with StarCraft to the final chapter of this epic saga: Starcraft II: Legacy of the Void. I was ten years old the day my dad pulled the game out of his plastic bag to cheer me up after the argument with my brother. Eighteen years old when my true love for the game was kindled by my coursemates. And twenty-six on the day I finished the last installment of StarCraft II and the story was brought to its incredible, breathless conclusion. A sixteen-year journey, over half of my life, from watching Raynor take his first steps on the road to heroism, to seeing Artanis triumph over the dark God, Amon. From seeing a corrupt and brutal Terran Confederacy morph into Mengsk’s tyrannical Dominion, to a peaceful democracy allied with the Protoss Daelaam.

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And from seeing a lowly Protoss Dark Templar, exiled from Aiur along with others of his kind for their rejection of the Khala, display courage and wisdom in his attempt to unify Templar and Dark Templar alike. It was he who taught the warrior Tassadar how to use Dark Templar energies in his suicide mission which destroyed the Overmind. It was he who used the prophecy to foresee the return of the Xel’naga, and raced to urge the principals in this story: Raynor, Kerrigan and Artanis, to work together and save the galaxy. And it was he who gave his life to free Artanis’ mind from the control of Amon, and allowed him to rally friends and foes alike under one banner to defeat the dark God. An individual of courage, intellect and cunning. A valiant warrior bearing a powerful message of hope, unity, and friendship, with incorruptible morals and the enduring belief of a single, unified Protoss. A being that made the most fundamental impact on me more than any other game character, who helped to shape me and make me who I am today, whose name I would take on not just to honour his legacy but to remind myself of the values that he embodied, and to strive to conduct myself in the manner befitting his name.

Zeratul.

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WordPress Reader viewers, please consider enjoying this post again on the site. While we designed with you in mind, you miss some of the nuances of the piece by not enjoying it in its original form.

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This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!
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Wizard 101 | The Game That Defines Krysanthe

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Audio

 

The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 

introduction

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

The days of November are dwindling, and we find ourselves with just a few more pieces in what has been a definitively epic collaboration. So much talent has been on display from all corners of the blogosphere, and today we’re joined by another such individual. That’s right, it’s the crafty Kathy from Krysanthe! Try saying that three times fast! Kathy is all about making geeky crafts, and she does so in style. If that wasn’t enough, she writes about the creative process behind these works of art. Here are some recent favorites:

It’d also be a great idea to follow her on Instagram!

But today she’s not writing about crafts. She’s writing about one of the most unique games in this collab: the kid friendly MMO Wizard 101! We hope you’re spellbound by  the next chapter of The Games That Define Us!

– Matthew, Normal Happenings

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Kathy @ Krysanthe

Twitter: @Krysanthe1

For the child inside…

Game: Wizard 101
System: PC
Release Date: September 2, 2008

1P Start

Here’s the magical thing for me about Wizard101: I made amazing friends, many whom I’m still connected with today. I learned that you can trust people you’ve met on the internet. In fact, you can learn and grow with them. Without my Wizard101 friends, I never would have had the courage to begin my online writing adventure, and I never would have started my blog.

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The year was 2009. I was a stay-at-home mom with a two and a seven year old. Although I played video games on the PC and Wii, the idea of playing with other people around the world wasn’t even on my radar.  

One day my seven-year-old daughter came home from school begging me to set up an account for her on Wizard101. I’ll be honest folks, I had not even heard of Wizard101.

After asking all kinds of questions, I figured out that Wizard101 was an online video game. A game filled with magical spells that she could play with her friends.

I wasn’t amused.

My mind screamed…STRANGER DANGER!!! The idea of my seven-year-old princess playing an online game with potential predators just really wasn’t something I thought was appropriate.

As a mom from a conservative Midwestern U.S. town, I lived in a bubble. All I could think of was what could go wrong if I let my baby play… scammers, predators, fake friends or even kidnappers. Oh the horrors!!!

Although I was silently freaking out at all the possibilities, I told her the only rational thing that I could: “I’ll think about it.”

I wasn’t going to think about it.  I was hoping it would just go away like so many things do when you are seven years old.

Guess what? It didn’t go away.  

Those fools at Wizard101 had the nerve to advertise their game on Nickelodeon. So, every time we sat down and watched ICarly or SpongeBob, we were bombarded with Wizard101 commercials.  

Advertising works folks.  

She kept asking to play, and I watched the ads. The ads really made it sound like a kid-friendly game. So after watching the ad for what seemed like the millionth time, I broke down and decided to do some research.

I was quite impressed by what I found by trolling the Wizard101 website and forums. The game creators, KingsIsle Entertainment, were doing everything possible to make this a family-friendly game.  

Anyway, my research found that the parental controls were rock solid.  The chat features were made for kids, to both keep them safe and from being inappropriate.  The game was heavily moderated. As far as MMO gaming goes, Wizard101 seemed like the perfect game for a kid to play.

This resolute mom was breaking down. Before I gave her permission to play though, I decided that I needed to see for myself if it really was a safe place for my kid.

So I downloaded the game to my PC, hit play and started off on my own wizarding adventure.  

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It took me about 30 minutes of game play to realize that this game was going to be safe for my daughter to play.  Then something magical happened, I wanted to keep playing.

I was completely mesmerized by the story. I wanted nothing more than to help Headmaster Ambrose save the Spiral from the evil Malistaire.   

As a huge fan of Harry Potter, I relished the fact that I was an apprentice wizard who cast magical spells on trolls, ghouls and other mythical beings.  

I thoroughly enjoyed the cartoon scenery, the simple controls, and the turn-based game play.  

So, even though I had deemed the game worthy of my daughter, and there was no other reason for me to play. I kept being drawn in by this magical adventure.

At first, I just would play for a few minutes during my son’s nap time. I’ll be honest, I felt ridiculous. I couldn’t get over the fact that here I was, a grown adult, enjoying this silly cartoony kids game. Sometimes I’d jump in game with my daughter and all her friends would ooo and ahhh at the fact her mom was playing “their” game.

Eventually, I hit the end of the free to play area. I was torn. A huge part of me wanted to pay actual money for this game, but the rational part of me couldn’t make sense out of paying $10 a month to play a kids’ video game.  

Not gonna lie folks, I was old school. I wanted to hand the game creators a sum of money and then be able to play that game forever. Monthly fee? Just insane in my mind.

I’m sure you guessed it already, but I broke down and signed up for the membership.  

As I continued to play, I still had no interest in playing with others except my daughter. In fact, I was more annoyed with other players than anything. Jumping into my rounds, casting worthless spells, using the chat to say stupid things, in general messing everything up. In their defense, I knew they were mostly kids, but it still somewhat annoyed me.    

Then one magical day a wizard jumped into the ring with me. We killed the baddies and then moved on to the next set of enemies. This went on for a while, and we chatted a bit as we played. Then, before he had to poof out of the game he whispered to me, “I think you should join the Wise Wizards. They are on Wizard101 Central.”

Those words meant nothing to me. ZILCH!

I was curious enough though to find out what he meant. So after some searching I found a forum called Wizard101 central and on that forum was a group called the Wizened Wizards.   

The Wizened Wizards were a group of Wizard101 players who were over the age of 21. I was in awe to find out that I wasn’t alone, and that there were other crazy adults enjoying this kids’ game.  

I also was beginning to figure out that as a single player playing an MMO, I was missing out on one of the largest parts of the game, the social aspect.  

I was still fearful about the scary place that was the internet, but I knew that there were places in the game that I could not explore without a group. I also figured out something my seven year old daughter knew from the very beginning; that an MMO is meant to be played with friends.

So, I decided to join the group on a whim, and was pleased a punch when I was finally approved. The group itself was bound to the rules of Wizard101 Central, so it was really strict. Just to give you an idea of some of the rules:

  • Only forum and character names were allowed (no real names)
  • No phone numbers
  • No locations
  • No outside voice chats (like discord)

Those rules, which seem crazy to me today, made me feel safe enough to get involved in the Wizened Wizard group.  

I’ll be honest, I had some of the same fears for myself that I had for my daughter.  Somehow I believed that the internet was a scary place filled with the dregs of humanity.  So I had zero intention of letting this game get personal, but I still wanted to find people to play with from time to time.

One of the first activities I decided to participate in with the Wizened Wizards was a Meet and Greet. Since Wizard101 didn’t allow for guilds, this really was the only way for members of the group to connect in the game. The group would meet at a specific location in game and send friend requests to everyone there. 

I went to my first meet and greet not knowing what to expect, and left it with a ton of new in game “friends”.  

Even after joining the Wizened Wizards I still played mostly alone.  I went to meet and greets for the group and from time to time I’d go help someone out that needed it.  

Then something shifted.

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I don’t know if it was the small talk at all the meet and greets.  Or if it was the fun of doing things in Wizard101 in a group, but there was a shift.  I found myself with a group of friends that I consistently played with.

And folks, it opened up my world.

No, we didn’t share personal information, but I knew a lot about them.  Some of them were mom’s like me, there were gaming dad’s, there were even couple’s that played together.   

We did the most challenging and ridiculous things together in game, and we had a blast doing them.  It was a small group of friends, but we never excluded new members to the Wizened Wizards. We encouraged them to play with us.  

In fact, a few of us volunteered to be the ones who did all the screening of new members to the group.  

They were good times.  We played, we laughed, we had fun.   

Slowly, I began to realize that not all of the internet was out to get me, and that the internet was filled with people like me. It was just a matter of finding them.  

Eventually, I started opening up to my inner circle of Wizard101 friends.  I told them *gasp* that my real name was Kathy and I was a stay at home mom with two kids.  Looking back on it now, it seems like nothing, but at that time, to me, it was a big deal.  

As time went on, I realized that we really had a lot in common and that I treasured each and every one of their friendships.

Eventually, we outgrew the Wizened Wizard group.  Their rules were too confining. We started using Skype for communicating, and eventually I started a Facebook group called the Wise Wizards for people who wanted to be able to chat more freely and connect on a more personal level.

As all good things do, it came to an end.  

Not abruptly, but slowly. Real life got busier, I had less time to play. Then SWTOR came out which I desperately wanted to play. So I just stopped playing Wizard101. I still administered the Facebook group until it became a more of a group filled with people I didn’t know as opposed to ones that I did know.

Here’s the magical thing for me about Wizard101: I made amazing friends, many whom I’m still connected with today. I learned that you can trust people you’ve met on the internet. In fact, you can learn and grow with them. Without my Wizard101 friends, I never would have had the courage to begin my online writing adventure, and I never would have started my blog. So yes, Wizard101 is game that defined me.  

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WordPress Reader viewers, please consider enjoying this post again on the site. While we designed with you in mind, you miss some of the nuances of the piece by not enjoying it in its original form. 

patreon

This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!
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The Secret of Monkey Island | The Game That Defines Later Levels

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Audio

We know we’re mixing games in the franchise, but we cannot get over the goodness of this ambient mix from Monkey Island 2

 

 

The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 

introduction

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

Happy Saturday, and welcome to day three of The Games That Define Us! We have two posts this weekend you simply can’t miss! Tomorrow I’ll be unveiling my piece for Sonic the Hedgehog 2 — one I’ve worked very hard on and am excited for you all to read.

But that’s for another day, literally. Today we’ll be visited by a legend in our local blogosphere. Give a big hand to Kim of Later Levels! She is one of the most stand-out people I know, and has done so much to help Normal Happenings get off the ground.

You can’t go wrong with her writing either. She knows how to get right to the heart of the matter, and you always come out the other side of her posts feeling like a better, more informed person. All of her posts are excellent, but here are some recent suggestions you should consider exploring after finishing up here:

She’ll be your tour guide today as we seek The Secret of Monkey Island, so let’s get adventuring! We hope you treasure this chapter of The Games The Define Us!

– Matthew, Normal Happenings

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Kim @ Later Levels
Twitter: @LaterLevels

For all the aspiring pirates

Game: The Secret of Monkey Island
System: Amiga 500
Release Date: October 15, 1990

1P Start

I’d never heard of The Secret of Monkey Island, but after booting it up on the Amiga, I was amazed. It was then that I realized fantastic worlds I thought only existed inside of books could be brought to life through a video game.

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We all have that one Christmas present we remember receiving as a child, and mine was an Amiga 500. After I’d excitedly unwrapped the box, my dad told me to think about what I wanted to try first while he figured out how to hook it up to the television. This was obviously a very big decision for a little kid, so I carefully made my selection: it was the floppy disks which came with a manual depicting a mysterious skull, fierce-looking pirates and a young blonde hero which caught my attention.

I’d never heard of The Secret of Monkey Island, but after booting it up on the Amiga, I was amazed. It was then that I realised fantastic worlds I thought only existed inside of books could be brought to life through a video game. My dad and I were wrapped up for hours, battling dangerous-looking yaks in the Governor’s mansion and insulting swashbucklers by telling them they fought like cows; and I felt extremely proud of myself for reaching the solution to the grog-mug challenge before the grown-ups.

That was the start of a lifelong love-affair with the adventure genre and a childhood crush on Guybrush Threepwood. I’d played other games on the Commodore 64 and NES, but nothing so story- or puzzle-focused; and that title became the first I played for myself, all the way through to the end and without much help. It influenced me as a gamer and, even though I now enjoy a variety of releases, it’s point-and-clicks that I always return to because they hold a special place in my heart.

After that Christmas I went on to play as many adventures as I could, eagerly working my way through Simon the Sorcerer, Myst and The Dig. I eventually had the chance to play a game I was inspired to try after meeting Cobb in the Scumm Bar back on Mêlée Island and questioning him about his ‘Ask me about Loom’ badge. I love references in titles like this; a subtle nod can hold intrigue for players and direct them towards releases they may not have otherwise have found.

During a charity marathon stream a couple of years ago, I played The Secret of Monkey Island very early in the morning and my stepson joined me once he’d woken up. He was then about the same age I had been when I’d received my Amiga and I’d never thought to show the game to him, seeing as it didn’t contain anywhere near enough explosions for his tastes. Much to my surprise, however, he was totally captivated – and even ended up taking over the last part of my shift.

That’s the real secret of Monkey Island. It can show a young girl that magical worlds exist in pixels and give a dad an opportunity to spend some quality time with his daughter. It can explain to a ten-year old stepson that video games don’t always have to be about weapons and violence, and can even contain a story with humour. It can give a blogger an adoration for adventures and the chance to meet amazing people in this community. And it proves that all you really need to defeat an evil zombie pirate is a bottle of root beer.

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WordPress Reader viewers, please consider enjoying this post again on the site. While we designed with you in mind, you miss some of the nuances of the piece by not enjoying it in its original form. 

patreon

This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative bloggers. Help us with the resources to make even greater collaborations in the future. We also have aspirations of developing a podcast called Normal Talks about finding optimism in everyday life. Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place.become_a_patron_button

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