Faxanadu | The Game That Defines Hungrygoriya

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GG says “a lot of this music could be played by a band at a fancy dinner or something.” We concur, and it would be awesome. 




The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 


Welcome back to day two of The Games That Define Us! We hope you enjoyed the first post, and are excited to launch ourselves through the decades of both our lives and gaming history.

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

Today’s writer, GG from Hungrygoriya, has been a supportive blogging colleague since Normal Happenings’s inception. I’m so glad we got this mythical writer back after composing such a creative piece during Hyrule: See the Sights! Hear the Sounds! After reading this post, I highly recommend checking out their piece on Ultima IV: Quest of the Avatar. Similar to this piece, it’s full of personal exploration of the impact of a game, and well worth your time.

I’ll admit, before organizing this collaboration, I had never heard of the game Faxanadu. It turns out I overlooked it on the Wii Virtual Console. I thought I had a good grasp on all of the classics of the NES, but this one slipped through the cracks. However, upon reading GG’s insights on the title, I find myself begging for Nintendo to bring it to the Switch online service.

But that’s enough from me — let’s get to the good part. We hope you enjoy the next chapter of The Games The Define Us!

– Matthew, Normal Happenings




GG @ Hungrygoriya
Twitter: @hungrygoriya

For the unknown wanderers returning home


Game: Faxanadu
System: NES
Release Date: November 16, 1987

1P Start

I don’t really have a mantra per se, but the idea of being mindful and staying in the moment rather than fretting about things I can’t control has really helped me in all areas of my life.


I wish I could remember the first time I played Faxanadu. My family bought an NES in 1990 when I was just four years old, but if I’m being completely honest, I don’t even remember how Faxanadu made it to us. It could’ve been a birthday or a Christmas, but many of my memories from that time are a bit foggy.

My parents were always pretty divided on gaming. My dad had bumped into that first goomba in Super Mario Bros. and never picked up a controller again, while my mom absolutely loved the challenge of games like Super Mario Bros. 2 and 3. My siblings also enjoyed gaming, but I was the only one who would regularly pop longer games like The Legend of Zelda and Faxanadu into the console. Usually they were stuck onto the trusty Game Genie to ensure I had a fighting chance to make it past the first parts of the games without meeting death too soon.


Faxanadu was different from many of the other games I had been playing up until that point. It was not cut from the same cloth as the bubbly, colourful platformers of the NES era. Though I enjoyed the Mario games and Adventure Island II, Faxanadu drew me in for different reasons. The music was questy yet dissonant, and the graphics were based more in reality than imagination — as realistic as the setting of a giant tree can be, I suppose. There was something about the game’s dark and gloomy atmosphere and the nameless hero taking up a dire cause that I could relate to at that point in my life. My childhood was not particularly bright, and the dark setting of the World Tree was a great escape for me while I hacked and slashed away at unidentifiable enemies to raise my experience and rake in the gold. I especially appreciated that there was no option for a second player. It gave me an excuse to be alone once in a while.


I should’ve disintegrated far more often while playing Faxanadu, but with Infinite Magic and Infinite Power by means of the Game Genie, I was unstoppable. After finally giving up the cheating machine, dying in Faxanadu was very frequent for me. Thankfully it wasn’t all bad, since one of my very favourite parts of the game is the message that’s shown when you die. It’s my one go-to phrase for when I need a pick-me-up:

Don’t have negative thoughts. Remember your mantra.

Those words are sometimes all I need to put one foot in front of the other when I’m feeling a little glum. I don’t really have a mantra per se, but the idea of being mindful and staying in the moment rather than fretting about things I can’t control has really helped me in all areas of my life.

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Faxanadu was the first proper role-playing game I ever played. If you know much about me or my taste in games these days, it’s all RPGs all the time, and Faxanadu is solely responsible for that. I will never forget the day I beat it on my own without the Game Genie for the first time. I was well into my twenties and had decided to stream the game in hopes to garner some interest from others, having spent most of my life not knowing anyone else that enjoyed the game as much as me. That night I think I played Faxanadu for one or two people that came and went throughout the evening. I was vanquished over and over again, and after about five hours of struggling, I finally defeated the anticlimactic final boss. My enthusiasm post-win was met by silence, since most people watching had given up on me long before I had made it to the end, but it was a quiet victory and I reveled in those moments completely. I’ve felt accomplished finishing other games, but none bring me as much satisfaction as Faxanadu. Nothing beats seeing that rejuvenated World Tree and watching our nameless protagonist go off to his next adventure.

On the surface, Faxanadu looks like your average action RPG. In many ways it is, but I’ve never been able to find the same sense of urgency and adventure in other games like it. Though there’s not much to know about that game’s main character in terms of his story or motivations, his shoes are an easy pair to step into and walk a mile in, and the game and its challenges therein shaped much of my sense of self-reliance and determination. I’m so glad to have been able to experience such a wonderful game in my youth, and I’m even more grateful that I can continue to enjoy it as an adult.

adventure map

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This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative bloggers. Help us with the resources to make even greater collaborations in the future. We also have aspirations of developing a podcast called Normal Talks about finding optimism in everyday life. Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place.

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It’s Only an 8-Bit Moon

Better With Audio!

“Overture” | Atlas: Year One · Sleeping at Last

Each post this month is set to a different track from this amazing album. “Overture” is about the birth of the adventure of life.

We claim our lands
We tame our seas
We carve our names
On the surface of history

It’s Only an 8-Bit Moon

One of my favorite pieces of imagery in this gorgeous game is the moon, it’s gradient yellows hanging large at the end of a long journey. I’m not sure why, but it symbolizes more than anything else of the first video game adventure I ever had.

Kirby’s Adventure NES 

Despite the retro gloriousness of accomplishing that level of detail on 8-bit hardware, nothing compares to the real thing. When I was a child, maybe nine or ten years old, I remember a prolific fall night with a chill in the air. I was visiting my grandparent’s farm in rural Georgia, U.S., and I had walked outside to see the biggest moon hovering there above the fields. It must have been the size of a quarter held right in front of me. I could count every crater on its surface, and it was so bright that the light actually reflected off the crops which were ready to be harvested. It was on that night I felt an inspiration that to this day has never gone away. Continue reading “It’s Only an 8-Bit Moon”

My First Video Game Was a Masterpiece | A Kirby’s Adventure Retrospective

Recently I came to the realization that I wouldn’t be the person I am today without video games. So, when asked what my very first video game was, there is no better answer.

Kirby’s Adventure.

I am the person I’ve become in small part because of this one game.

Power art
World One: Unidentified Flying Puffball

The year, 1996. On a small farm in rural Southwest Georgia, miles away from a town of any reasonable size, in a modest house was a Nintendo Entertainment System connected to a small TV. This farm and small house belonged to my grandparents. Continue reading “My First Video Game Was a Masterpiece | A Kirby’s Adventure Retrospective”