Mario exists and operates in the background to provide a sense of friendly continuity. Friend? A fictional character? Stranger things have been known to happen.
Guild Wars 2 has gotten me to delve into many other games since that I never even thought I'd be interested in and for that alone I will always be grateful. It was also there for me at the time I needed an escape the most and provided well needed comfort when I was at my lowest.
I’ve learned to be brave. It’s not a big, bold bravery – one where I stand up to “the man” or “the bully” and win. It’s just an internal bravery. One that means I’m willing to accept when I’ve made a mistake, and do everything I can to make up for it.
Eight years later I somehow found myself in a tiny dorm room with an amazing bunch of like-minded people. It's absolutely incredible how at university you can meet people from all backgrounds and still have so much in common. All of us were studying either Physics or Chemistry. All eighteen. All vociferous nerds... And all of us were hooked on StarCraft.
Spyro shielded me from a lot of sadness and pain during that time. I didn’t even realize this in those moments, I just knew I wanted to get to the next world; one more dragon left to release, one more egg to catch, one more hot air balloon ride, and get one more step closer to the happy ending Spyro was seeking.
Gah-huk! Ahem. I’ll try to keep the spelling of silly noises to a minimum for this article, but that’s a large part of the what make Banjo-Kazooie so darn special.
By today’s standards the emotional content of Resident Evil 2 is clunky and melodramatic, but at the time I had never experienced anything like it in a game; even the word ‘game’ didn’t seem sufficient to describe such an immersive experience.