Oh My Words | Daily Inkling

Emotionally difficult question within.

Write a blog post inspired by today’s Daily Inkling:

Oh My Words

Difficulty Level:
Expert

Think back across the last week. When is the last time you found the right words to say only after the conversation shifted to other matters? How did the conversation go originally, and how would it have gone if you had a do-over?


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Stardew Valley | The Game That (Re)Defines Me

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Audio

 

The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 

introduction

We’ve been looking to the past with most of these pieces. Sure, we’ve looked at how these games connect to the present, but with the possible exception of wonderful pieces on modern games like Will’s DayZ rumination or Alyssa’s Sims 4 recollection, most of the pieces for this look to the past for insights on the present. As the sites transitions back to normal Normal Happenings (not a typo), I wanted to look at the one game in my library that I can use to look to the future. It’s a relatively recent game – one with personality, distinction, and insights on life.

It is the one, the only…


Game: Stardew Valley
System: Nintendo Switch
Release Date: February 6, 2016


1P Start

What would be the best use of my time?
It was a common refrain in the Valley, until one day something fascinating happened. I started asking myself this question in real life, and it changed everything.

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Irrepressible optimism. That’s not the kind of thing I’ve always had to the degree required to fuel my motivation for life. In fact, much of my brooding in the past reflected disenchantment and cynicism. Irrepressible optimism is a learned skill. I’m going to be quite honest, to live life in a consistently positive manner presents a huge number of challenges, especially in a world so seemingly unbalanced in favor of negativity.

What I mean is that the consequences of negative events seem to far outweigh the fleeting effects of sanguine happenings. If there is balance to be found, it is in the possibility that negative events happen far less frequently than positive ones, but it is difficult to convince a person experiencing a mountain of very costly, very adult situations of this notion.

It seems assured, then, that the world is indeed a negative place filled with suffering to some extent or another. And yet, despite appearances, I’m an irrepressible optimist. Seeking this buoyant type of life has lead to more fulfillment than I’ve ever experienced, but I require tools to maintain that optimism. I’ve tried my best to build around me a fortress of positivity — relationships, education, and media all conducive towards making a dark world a little brighter. 

There are plenty of games that resonate with me on an emotional level, from the classic adventures of puff-balling my way across Dreamland in Kirby’s Adventure to the modern cinematic characterization of Aloy in Horizon Zero Dawn. We see fingerprints like this all over this collaboration. There is not a single entry in this collection in which a person actively hated the game that defined them. That’s because sometimes a beautiful symbiosis occurs when you love a game — that title begins to integrate itself into your life as part of your identity.

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Stardew Valley is one of those engines for me. It’s no secret I absolutely adore the game, but it means so much more to me than an escapist romp through a farm town. The game has become an integral part of my experience as a human being.

Love in the Hard Times

I think one of the biggest reasons Stardew Valley is so important to me was completely out of the developer’s hands. Timing is everything, and the game landed on the Switch for me at just the right time. They say the first year of marriage is the hardest. However, traditionally this cliche evokes images of two people discovering how frustrating it is to live with each other constantly. Not so with us — Nikki and I had almost a decade of dating experience backing us up, so we were pretty well-prepared for what to expect.

No, what confronted us was far more insidious than simple situational adaptation. The Dark Cloud of mental illness cannot be defeated by swords and shields, and we both carried with us a storm of family, cultural, and religious trauma. I believe mental illness is the true final boss of life, and Stardew Valley arrived deep into our protracted conflict with the Dark Cloud.

As many others have expressed, video games provide an adequate refuge from dealing with the constant pressure of real life. Though in the past I worried that using video games as a form of escapism would lead to addiction, that never happened with me. Instead, I simply began to look forward to my short daily commutes into the Valley. Rain or shine, they awarded me an opportunity to alleviate the challenges of real life and offered a glimpse into a future free from this mess. When struggling in a mental capacity, there can be nothing healthier than a little escapism.

Every Day an Opportunity

In Stardew Valley, you’re offered a choice, even if you’re not making them on a conscious level. The halcyon days go by quickly in the Valley, simulating the perception of time as aging sets in if left uncontrolled. As in real life, there no way you can get everything you need to done in a day.

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It’s raining in the fall, so can go explore the mines without fear of losing my harvest. It’s sunny in the spring, so I should harvest some salmonberries! Snow has blanked the ground in winter, so I should try to find some artifacts for the museum.

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What would be the best use of my time?

It was a common refrain in the Valley, until one day something fascinating happened. I started asking myself this question in real life, and it changed everything. You’ve probably seen this blog transcend from periodic posts to routine (hopefully high-quality) content. It happened in other aspects of my life too, but I credit my time in Stardew Valley for this paradigm shift. I am hoping it can help me conquer my fitness goals heading into 2019.

The Future is Beautiful

While it may seem cursory due to existing as a video game, the choices you make in the Valley uniquely impact the future. Every decision made has a butterfly effect, impacting life in unforeseen ways.

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I used to be scared of the future, envisioning scenarios in which catastrophe could spirit us away from the life we’ve dreamed. I used to be terrified of death, but even that doesn’t cause incapacitating dread as it used to. I am here to make the most of my time — to live and love, and to try impact the present and the future for the better. I am, after all, an irrepressible optimist, and the future is full of beautiful choices. Let’s make it all it was meant to be.

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This is, umm, not a baby announcement. It’s just a good example of future choices.

If Sonic the Hedgehog 2 defined my childhood, Stardew Valley defines my adulthood. Sonic 2 is the game that defines me. Stardew Valley is the game that redefines me.

Future Collaborations

Many of you have been asking about future collaborations on Normal Happenings.

Going forward, I plan to facilitate four collaborations per year. Big, month-long, epic ones like this are hard (but very enjoyable) work, so I only plan to do two per year. One will be in the summer, the other in the winter. I already have an idea of what the winter collab next year will look like, but as of now summer is completely up in the air.

In the in-between, spring and fall, I will be putting on mini-collaborations, similarly formatted to Hyrule: See the Sights! Hear the Sounds! If you want an idea of what to expect, that’s currently your go-to publication. I call the collaborations “mini,” but they’ll consist of ten to twenty pieces, weaved together into a one-post grand experience.

I intend to revel the identity Spring 2019 collaboration on New Years Day — January 1, 2019. Past contributors will get first dibs, but I definitely intend to reserve at least four or five slots specifically for newcomers.

What Happens Next?

Next, I’m taking a break… just for about a week or so. I just want to unplug and normalize after posting for 35 days straight. Doing so will refuel my creativity in the long run. I’ve got a drafts folder full of great ideas for posts, as I haven’t been able to craft any “normal” pieces for quite some time.

I’ll still be on Twitter, albeit probably a bit less than I have been for the past two months. I’ve got a collection of Daily Inklings scheduled to post as well, so this place will still be plenty active. I intend to be back in action on Monday December 17 with an important update post on Dysontopia and the Normal Happenings Patreon, so stay tuned for that.

And on that hopeful note, we’ve reached the conclusion of the most epic thing I’ve ever had the pleasure of facilitating. I want to thank all of you by name:

Thank you Megan, Ian, GG, Kim, Jan, KT, Moses, Victor, Shauna, Heather, Alyssa, Luke, Justin, Chris, Pix1001, Will, Murr, The Gaming Diaries, Amanda, Alex, Ruubin, Khinjarsi, Matt, Kathy, Mr. Backlog, Michael, Ellen, Ryan, Zerathulu, Imtiaz, Teri Mae, Skylar-Mei, and my beautiful wife Nikki for making this all possible! You all have done more than I ever dreamed.

And of course, thank you, dear reader, for taking the time to read our thoughts. Always remember that you are awesome!

And The Credits Roll…


WordPress Reader viewers, please consider enjoying this post again on the site. While we designed with you in mind, you miss some of the nuances of the piece by not enjoying it in its original form.

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This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!
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Guild Wars 2 | The Game That Defines gamergal.exe

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Audio

The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 

introduction

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

Welcome to the very last piece of The Games That Define Us
or so you think.
I’ll be saving all of my long-windedness for tomorrow because I don’t want to take away from this amazing piece!

Speaking of which, today we’re joined once more by an incredible blogger. You might not have heard of her, and if not you really need to follow her awesome blog. It’s Skylar-Mei from gamergal.exe (which is just an incredibly well-done pun)! A brief look at her blog shows that she is all about some Guild Wars 2, and so it’s logical she will be going into detail about her affection for the game in today’s piece.

After you finish here, be sure to check out her Guild Wars 2-themed 30-day challenge, as well as her wonderful answers to my Super Specific Questions!

Is this the final chapter of The Games That Define Us? It’s a secret to everybody.

– Matthew, Normal Happenings

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starring

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Skylar-Mei @ gamergal.exe

Twitter: @gamergalexe

For grand finales!

Game: Guild Wars 2
System: PC
Release Date: August 28, 2012

1P Start

Guild Wars 2 has gotten me to delve into many other games since that I never even thought I’d be interested in and for that alone I will always be grateful. It was also there for me at the time I needed an escape the most and provided well needed comfort when I was at my lowest.

After spending the last 5 years and almost 3,000 hours in the world of Tyria, Guild Wars 2 is probably the ‘Game That Defines Me’ the most. As well as the game impacting my real life self, it has also encouraged me to branch out and explore other titles in the gaming world. I would like to thank Matt at Normal Happenings for allowing me to join the project alongside all these incredible writers, and also to all the contributors for making me feel so welcome!

Backstory

Video games were never really a part of my life growing up. My parents weren’t interested in them, I was a lot younger than all my close family (with a younger brother myself) and no one in my friends group was that bothered either. In fact, I’d probably experienced the most out of anyone… and that was barely anything.

It wasn’t until I was halfway through college that I really got a feel for gaming. Here I met my boyfriend which was the turning point for my gaming experiences. He’s always had video games as part of his life growing up so his interest in the topic sparked my curiosity. A year later we left for Uni together and this is where Guild Wars 2 entered my life.

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Getting into the Game

I was first introduced to Guild Wars 2 in 2013. Although I’d dabbled a bit in the past year with my boyfriend’s guidance, gaming was still fairly new to me. I’d heard this game mentioned a few times over the past year, but I had no idea what to expect. My boyfriend ended up purchasing a copy of GW2 to play with his brother and after recommending the game to me, I was able to try out his Ranger. I instantly felt a connection within the first half an hour of playing which spurred me on to buying my own copy of the game.

At this point, I only had a laptop. Even though it had decent specs with a GeForce GTX720 graphics card, it didn’t run the game brilliantly. This didn’t stop me though. Looking back at the screenshots now makes the visuals seem pretty poor, but at the time I thought it was incredible.

The Journey Begins

The first character I created was Tani Sassafras, a Sylvari Mesmer, accompanying Lichen Deathcap (my boyfriend’s Necromancer) on adventures throughout Tyria. We started in The Grove and began exploring the neighbouring lands at a steady pace. Even though I was running the game on my laptop, I was amazed at how pretty the world looked (you’ll be able to tell the difference with my screenshots) and I was taken aback to how large Tyria actually was. I’d never seen a game this big before.

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Over the next few months, I made a few other characters but settled with my Human Necromancer, Alessa Demon, as my favourite alongside my boyfriend’s Guardian, Geralt Thunderwrath. As we explored more of Tyria, I was constantly surprised by the game as we experienced new features and mechanics.

I particularly remember the first time we stumbled upon Shadow Behemoth. Seeing a huge group of people fighting a gigantic, monstrous creature in the middle of an otherwise deserted swamp was definitely a memorable experience; I remember thinking “Oh wow, that’s a lot people!”

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Venturing further into the higher-leveled areas, we stumbled upon larger events such as Triple Trouble and Tequatl. If Shadow Behemoth blew my mind, then these events surely caused my brain to splatter all over the nearby walls… (How on earth did I manage to put up with that ugly zoomed in HUD for so long?)

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I was really amazed to see so many people in the same place at once as I was so used to playing single player games with local co op at the most. I tried to participate in these events as much as I could to earn all the achievements. Triple Trouble was especially difficult to complete unless you managed to find an organised world and even those wouldn’t even go to plan sometimes. However, it gave such a great sense of achievement when it all went successfully, and of course there was the loot!

My boyfriend and his two brothers also played frequently so we decided to set up our own Guild and began to do Dungeons together. Every weekend was spent playing each Dungeon in turn for months on end until we realised that some of the paths needed a 5th player to progress. This was incredibly disappointing as we just needed an extra body to stand on the 5th button to open a door, so for this reason we never actually managed to complete them all. It was unbelievably frustrating to be defeated by something as simple as standing on buttons.

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Over the next year, my party members became less interested so we delved into PvP for a while to freshen things up. Maybe this is where my love of Smite developed from, but I felt like I actually got pretty decent at playing a tanky, life-stealing Necromancer. We also gave Fractals a go, but only ever got to stage 20 after the changes due to infusions… ugh.

Then, along came Heart of Thorns, the first expansion for GW2. I feel like this expansion had the most impact on my gaming life and was where I spent the majority of my time. Unfortunately, as my Guild mates had lost interest, we didn’t purchase the expansion until a few months after release. This is something I will regret for the rest of my GW2 days as I missed out on a lot including the beginning of Raids, a part of the game I never managed to get involved in due to my late arrival.

On the other hand, this is when I acquired my true gaming partner… my PC. Due to how much I played GW2, I’d pretty much melted my laptop. I had to take breaks every half hour due to my laptop overheating which left me feeling irritated. That’s when I decided to invest in a high spec gaming PC, and it has by far been the best purchase of my life. There’s no stopping me now, gaming just got serious!

The Tougher Times

As time progressed, I spent more and more time by myself on the game. For an MMO, it was shame to play alone but I’ve never been one for making friends. After completing the HoT story and map completion, my boyfriend also abandoned the game, leaving me alone in our Guild. I didn’t stop there though and this led me to create another character, a Human Thief named Ivanna Karasu (my main character).

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During our third year at Uni, we had a majorly tough time and I handled it pretty badly, resulting in losing my confidence along the way. I found it hard to remain interested as the Uni had let us down on so many occasions, but it was especially difficult at the start of the third year. I ended up being ridiculously stressed out with the constant conflicting information from our tutors so I had very little motivation left.

Guild Wars 2 was my escape during this time. As I wasn’t leaving the house much, roaming across Tyria made me feel like I was going out to explore the world. There would be occasional instances where I would interact with others and by completing events/achievements, I grasped a sense of purpose. Playing the game gave me something to focus on, even if it was for the wrong reasons.

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After I left Uni and moved back home a year later, I hit an ultimate low and my confidence was still yet to return. GW2 helped me to escape the real world but also provided normality whilst everything else around me was changing. I’d spent the previous two and a half years in Tyria, a world I was familiar with and the place I was most comfortable. I was tremendously thankful for the stability the game provided when everything else in my life felt like it had been flipped upside down.

With Uni finished, I was unemployed for a couple months before starting my job so most of this time was put into GW2. I did the majority of the original Living World achievements, map completion across multiple characters and Cursed Shore Champ Runs. These runs were my favourite. Every Friday and Saturday night, ‘The Professror’ led a huge squad on this popular Champ Train in search of the best loot and extremely rare precursor weapon drops. I participated in this event every week and I got to recognise some familiar faces. The group was so welcoming, making me feel at ease and I regularly stayed up into the middle of the night because I felt like I was finally involved in something.

Inspired by this Champ Train, I later decided to buy my own Commander Tag and started off doing Mad King’s Labyrinth runs during Hallowe’en, which then led on to Leather Farm runs in Lake Doric. I found that I really loved leading a group of people in such a positive community. I did these runs regularly for a few months which helped to build back my confidence by sharing tips and knowledge about a topic I was so invested in, something I was very grateful for.

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Impact on Gaming

Path of Fire (GW2’s second expansion) was released just over a year ago now. I was so happy GW2 was getting a further update, the main deal this time being the mounts. I played an awful lot again during the first few weeks of release to complete the story and explore the vast map areas. Unfortunately, that’s about as far as I got. Personally, I found nothing especially exciting about these new areas and the content they provided. HoT gave me such a buzz and I just didn’t have the same connection this time around which was rather disappointing.

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I completed the PoF story but I’m still yet to finish everything in the Crystal Dessert. For now, I feel like I’ve seen and experienced everything I want to but I’m sure I’ll go back to revisit the areas at a later stage. I’m also still currently without the Griffon Mount but at least this is giving me something to work towards when I do log in every now and then. As materials have decreased in value over time, it’s become much harder to farm for the gold you need to purchase items. It’s a shame, but things are always changing in MMOs.

The Present

I still regularly follow Guild Wars 2’s updates, events and story progression, but I rarely have anything else to do with the game anymore. I find it difficult to enjoy the general content I used to play daily, maybe because earning ‘in game’ money takes so much more effort than it used to, and most of the player base are invested in the PoF maps these days. I guess I’m just stuck in the HoT’s era.

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Guild Wars 2 has gotten me to delve into many other games since that I never even thought I’d be interested in and for that alone I will always be grateful. It was also there for me at the time I needed an escape the most and provided well needed comfort when I was at my lowest.

I originally started gamergal.exe to create Guild Wars 2 guides with the view to help others out with their adventures. Without this game’s influence, I probably would’ve never even started this blog in the first place and I wouldn’t be where I am today. Now, that’s a scary thought.

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adventure map


WordPress Reader viewers, please consider enjoying this post again on the site. While we designed with you in mind, you miss some of the nuances of the piece by not enjoying it in its original form.

patreon

This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!
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