Super Metroid | The Game That Defines Power Bomb Attack

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The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 


Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

So, what does Zerathulu, yesterday’s writer, and Power Bomb Attack, today’s writer, have in common? They both have blog names inspired by the games they’re writing about in this collab! Today we’re joined by Imtiaz of Power Bomb Attack, a wonderful blogger and super nice guy. I’ve been excited to explore another SNES title, and this is the perfect blogger and game to lead us in that adventure!

Here are some favorites from this awesome blog:

DLC Pack two of four has been installed. We’re ready for the next chapter of The Games That Define Us!

– Matthew, Normal Happenings




Imtiaz @ Power Bomb Attack

Twitter: @powerbombattack

For the answers under your nose…

Game: Super Metroid
System: SNES
Release Date: March 9, 1994

1P Start

It’s a story about how the young boy known as myself, learned that attention to detail is key in games like Super Metroid. That scanning every nook and cranny or rooms and maps is needed to move forward.

Super Metroid is one of those games that when I think back, holds many dear memories for me. It’s a game that taught me many life lessons, a game that taught me it’s ok to ask for help. It’s a game that when I hear people talk about it’s greatness and accomplishments, I can’t help but feel proud as if I somehow contributed to its existence. It’s why I’d truly call it, my video game…

I could go on for forever about Super Metroid, but this post is to focus on stories I can recollect of my time with the game. One instantly comes to mind. It’s a story about how the young boy known as myself, learned that attention to detail is key in games like Super Metroid. That scanning every nook and cranny or rooms and maps is needed to move forward. This story is none other than…

That Time Super Metroid Kicked My Ass

There comes a point in Super Metroid where you get to Upper Norfair, and need to proceed to Kraid’s Lair. Up to this point in the game, I was proceeding pretty smoothly. I really had to learn my way around Zebes, but never hit any major walls, besides a few mini bosses that terrified me as a child.

Back when I played Super Metroid, the concept of the internet was non existent. If you got stuck, you were screwed. There was no quick google searches of youtube videos conveniently showing you the solution. No Miiverse to post on why Metroid can’t crawl…

Kids these days… Well, I certainly hit my big wall in the game in Upper Norfair. The next area I had to get to was Kraid’s Lair. I had received the High Jump Boots. After that, I searched around and simply could not find my way forward. I went all around areas I had access to over and over again, passing many times by areas I knew I couldn’t get to yet for what felt like weeks on end. It was infuriated.

I felt like I found many upgrades, and ended up learning those parts of Zebes very well. In fact, I perfected the wall jump technique during this time. But I still couldn’t move forward no matter where I looked.

It was only when I turned to a friend of mine. You see, this friend is the one who turned me to Super Metroid. But he wasn’t the expert, he didn’t like the game very much, I sought the knowledge of one greater being than himself… his Father! Yes, his father was a master of Super Metroid. The man finished the game countless times in under 3 hours and got the secret ending. I was blown away how a game this big could be finished so quick, so surely he knew the answer.

I told this… father of my plight. Instead of telling me what to do, or booting up his game, he instead did something very special for me. I only realized what it was when my friend came over with a VHS tape from his father. This tape contained recorded footage of how I needed to proceed, along with some bonus footage or some secret power ups I would eventually run into. Score!

I popped the tape in and eagerly anticipated the big reveal of what I needed to do. Despite being ecstatic to finally find the answer, it’s was sad to find out the answer was under my nose the whole time, and had I simply looked very carefully at my map, I would have found the way…

See that there? Next to the pink room is a blue coloured room on the map?

They are side by side, which must been, there is a secret passage between the two. Laying a couple of bombs reveals that the wall can be broken with super missiles, and voila! The way to Kraid’s Lair is now open.

You see, it was such an easy solution, and part of me kicked myself for not finding it sooner, but was also relieved I was finally able to move on. From here, I was able to take out Kraid and smoothly progress through the game. This moment definitely taught me to really look carefully at my surroundings and map. Never will I hit a dead end again.

You see kids, this is what we had to resort to before the internet. Intimate techniques like this. I sadly have to say, I don’t have the VHS tape anymore, but the secrets it held have definitely cemented themselves in my memory and will never be forgotten. And that is the story of how Super Metroid kicked my ass. I hope you enjoyed it.


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This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!

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  1. The way games teach critical thinking skills is such a neat aspect of the hobby. That feeling of finally overcoming a tricky boss, reaching a location you can see on your map but can’t find, or of solving a difficult puzzle – that’s good stuff right there.

    Liked by 1 person

  2. Reblogged this on Power Bomb Attack and commented:
    Hi folks. Been a super long time since I’ve posted. Life has taken the turn for the busy with the new baby and work really picking up. I haven’t been up to much here but that’s not to say I don’t have a surprise for you all.

    Most of you have probably been following it, but Matt at Normal Happenings has been hosting an outstanding blogger collaboration… The Games That Define Us.

    It’s a series of stories told by many bloggers about memories and stories they’ve had with their favourite games. I’ve always wanted to talk about Super Metroid, and it being my favourite game of all time, it’s only fitting it makes it’s way on to here during my hiatus. I thank Matt and everyone else for organizing and contributing to this awesome event I highly.implore everyone to check his blog and all the stories.


    Liked by 1 person

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