StarCraft | The Game That Defines The Zerathulu View

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Audio

The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 

introduction

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

Zerathulu has come from the abyss to bring you an amazing first piece of DLC for The Games That Define Us. Each of the four DLC pieces are absolutely incredible, so you all are in for a treat during the first four days of December. Zerathulu is an awesome writer (and future physics teacher) with a focus on discerning indie gaming. Their reviews are top-notch, and we think you’ll enjoy these recent favorites:

These next four days of The Games That Define Us are going to be awesome!

– Matthew, Normal Happenings

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starring

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Zerathulu @ The Zerathulu View 

Twitter: @Zerathulu

For commonality!

Game: Starcraft
System: PC
Release Date: March 31, 1998

1P Start

Eight years later I somehow found myself in a tiny dorm room with an amazing bunch of like-minded people. It’s absolutely incredible how at university you can meet people from all backgrounds and still have so much in common. All of us were studying either Physics or Chemistry. All eighteen. All vociferous nerds… And all of us were hooked on StarCraft.

It was probably a weekend, because the midday heat was stifling and I was at home, rather than at school. My brother and I were upstairs in our tiny, poster-adorned shared bedroom, and like all brothers in a confined space we were arguing.

“You’ve had it all day, I haven’t had a go yet!”

“Get off, five more minutes!”

“You said that ages ago, it’s not fair!”

“Let me at least get to a PokeCenter to save!”

[sighing] “…fine…..”

*2 minutes later*

“…hey, you’re on a Route now!”

“I’m leveling-up my Pidgeotto, five more minutes.”

I was ten and my brother eight. The Pokemon craze was still in full swing but as you can guess, my brother and I shared a GameBoy Color. It would’ve been fine, but my brother did not know the meaning of the word ‘share’. He took what he wanted, when he wanted. It made no difference that I was older, he knew I was a pushover and knew how to exploit me. Frustrated with myself at not having the courage to do something other than run and tell, I left the room. Sulking my way down the stairs which led straight to the front door I saw a blurry pair of legs through the frosted glass, and seconds later my father walked through.

My dad is the definition of eclectic. He had so many interests that he wanted to spend time pursuing, and had banks of magazines devoted to fishing, photography, birdwatching, DIY, American Football, motorcycles, and so on. Usually he went through phases of being obsessed with spending time/money following one interest, then rotated every couple of months. Recently however he’d found something new, something that already we could all tell was special to him because he was already talking about forming a side-business to make some extra cash.

He had discovered computers.

Instantly noting the look of dejection on my face, he gives me a hug and asks me to give him a hand with something. He tells me he’s just been to the local computer fair and he’s bought some new upgrades for his desktop computer. I watch as he squats down next to the big grey machine and starts removing all manner of wires and chips and things, handing him a screwdriver or cable tie as and when he needed. I remember my ten-year-old brain being both fascinated by the inner workings of the machine, but simultaneously feeling like it may as well be alien technology that I’d never be able to understand. It didn’t help that he kept muttering words like ‘ram’, ‘gig’ and ‘motherboard’. It’s a cliché I know, but it genuinely sounded like another language at the time. After a little while he puts the side of the machine back on and boots the computer up.

I still don’t really see what’s supposed to be cheering me up. But his shopping bag still has one item left in it. As he pulls it out, I see it’s made of dark, glossy card, roughly the shape of a hardback book. On the front is an unquestionably alien face, with no nose or mouth but burning yellow eyes. A mosaic-like pattern covers its otherwise featureless physiognomy. It’s flanked on either side by the face of a much scarier-looking alien, with a grotesquely evil demeanor and razor-sharp teeth framed by a chin that’s tapered to a point, and the face of a human, with large goggles and an unflattering bulbous nose. Above the three faces was silver-grey writing as if wrought in iron, with a faint blue glow. Just one word was written:

StarCraft

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He digs out the disc from the case and inserts it into the drive with a series of whirrs and clicks, beginning the long and arduous process of installing the game. I was definitely a little curious, but the game took forever to install. It just went on and on. I waited as long as I could before heading to the kitchen for a drink. I came back; it was still loading. After what felt like hours (though we all know how differently time travels as a child) my dad gives me a nudge and tells me excitedly:

“It’s done!”

All I can remember thinking was that this had better be good. The opening cutscene did little to encourage me: the graphics were so pixelated and the characters’ accents so contrived that I could barely make out what was going on. But when that stopped and the actual game finally started, I sat up and took note. I watched as during the tutorial my father controlled a little robot-looking thing and ordered it to do tasks, like mining a patch of nearby blue crystals and putting together new buildings.

Screen Shot 2018-12-01 at 9.39.19 AM

Honestly? I had no clue what the point of the game was. There was no main character, no jumping, nothing to collect, no power-ups. I watched my dad quickly progress to the first main level. Some nasty looking aliens, by the looks of them the evil-looking ones from the box art, had been spotted near a human (though for some reason I couldn’t understand they were calling themselves ‘terrans’) settlement, and we needed to move the terrans someplace safe. The mean-looking boss guy put us in contact with the local marshall, a cool and friendly guy by the name of James Raynor.

I remember liking Raynor, he had a cool-sounding voice and he was completely dedicated to helping people in need, even if it got him into trouble with his superiors. But to be honest, I don’t recall much after that in terms of the story. I was just fascinated by the gameplay mechanics; controlling an army of different types of soldiers, ships, weapons and buildings, and using it different ways. I had never seen anything like this from a video game, which might have explained why I never fully got into the game at the time. The next time I saw my dad playing he seemed to be controlling one of the other races, the ones with deep, echo-y voices and super-advanced technology. As I stood behind him and watched over his shoulder he sent a lone fighter to attack a base by himself. To his surprise, the single fighter killed a slew of enemies during his final stand before falling. Unaware of my presence, I clearly remember my dad saying under his breath:

“Cor, he’s a tough little fucker that one.”

Pretty sure that was the first time I ever heard him swear.

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I couldn’t get into it. Not properly. It went on for too long, I couldn’t follow the story, and it was too different to anything I’d seen before in a video game. I lost interest, and my recollection of that period of time ends.

Eight years later I somehow found myself in a tiny dorm room with an amazing bunch of like-minded people. It’s absolutely incredible how at university you can meet people from all backgrounds and still have so much in common. All of us were studying either Physics or Chemistry. All eighteen. All vociferous nerds. All had strong opinions on the distinction between geeks and nerds. All totally in love with then presidential candidate Obama, even though we were studying in the UK.

And all of us were hooked on StarCraft.

Screen Shot 2018-12-01 at 9.39.27 AM

To this day I have no idea how all of us found each other, and how it was that all of us were into the game. As we were getting to know one another and the types of games we enjoyed, as soon as the first person mentioned Starcraft we all took turns to say: “Holy shit, me too!” I wasn’t as enthusiastic as the others, but I remembered the memories of watching my father play which gave me the sufficient impetus to go out and acquire a copy of the game before anyone noticed I didn’t already have one.

It was awesome to bond with my classmates like that, and we spent endless hours embroiled in weekly mini-tournaments among ourselves. I picked the game up quickly, remembering certain units and buildings from all those years before. I never won any of the tournaments (mostly due to one of the others being a God at playing as Protoss) but it didn’t matter, never had I felt so accepted. My school life had been so crappy, so full of bullies and isolation. I even had a teacher who once joined in with the class as they all made jokes at my expense (though to be fair, I was able to do a brilliant job of acting like it didn’t bother me in the slightest). So to go from that environment of assholes and clowns to one full of people that all thought like me…well, it was special. And StarCraft was a huge part of that.

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But more than anything else, I think it was the story of StarCraft and its sequel Starcraft II that made me. It’s unlike anything that I’ve played before or since. The magnitude and scope of the games is breath-taking, on a par with games like the Mass Effect and Final Fantasy franchises. Power struggles, overthrown empires, all-out war, sacrifice, revenge, star-crossed love, redemption, and the ever-present threat of a prophesied apocalypse, all beautifully woven together into a rich tapestry of storytelling.

But what’s key to note is the sheer length of time in between my humble first experiences with StarCraft to the final chapter of this epic saga: Starcraft II: Legacy of the Void. I was ten years old the day my dad pulled the game out of his plastic bag to cheer me up after the argument with my brother. Eighteen years old when my true love for the game was kindled by my coursemates. And twenty-six on the day I finished the last installment of StarCraft II and the story was brought to its incredible, breathless conclusion. A sixteen-year journey, over half of my life, from watching Raynor take his first steps on the road to heroism, to seeing Artanis triumph over the dark God, Amon. From seeing a corrupt and brutal Terran Confederacy morph into Mengsk’s tyrannical Dominion, to a peaceful democracy allied with the Protoss Daelaam.

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And from seeing a lowly Protoss Dark Templar, exiled from Aiur along with others of his kind for their rejection of the Khala, display courage and wisdom in his attempt to unify Templar and Dark Templar alike. It was he who taught the warrior Tassadar how to use Dark Templar energies in his suicide mission which destroyed the Overmind. It was he who used the prophecy to foresee the return of the Xel’naga, and raced to urge the principals in this story: Raynor, Kerrigan and Artanis, to work together and save the galaxy. And it was he who gave his life to free Artanis’ mind from the control of Amon, and allowed him to rally friends and foes alike under one banner to defeat the dark God. An individual of courage, intellect and cunning. A valiant warrior bearing a powerful message of hope, unity, and friendship, with incorruptible morals and the enduring belief of a single, unified Protoss. A being that made the most fundamental impact on me more than any other game character, who helped to shape me and make me who I am today, whose name I would take on not just to honour his legacy but to remind myself of the values that he embodied, and to strive to conduct myself in the manner befitting his name.

Zeratul.

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WordPress Reader viewers, please consider enjoying this post again on the site. While we designed with you in mind, you miss some of the nuances of the piece by not enjoying it in its original form.

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This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!
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Published by

Matthew // Normal Happenings

Matthew Estes. STL-based Blogger. Graphic Designer. Happily Married. One day I'll actually complete a book I'm happy with. I love pizza, video games, and using way too many ellipses...

One thought on “StarCraft | The Game That Defines The Zerathulu View

  1. This is a neat story! The way you weren’t necessarily all that passionate about the game but you knew about it because of your dad, and then later on discovered what made it special with a group of friends – very cool. I can clearly envision the moment when you realized you’d have to buy it, haha.

    Liked by 1 person

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