Day Z | The Game That Defines Will

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The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 


Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

The zombies. They’re back.

You know what else is back? The illustrious double-act of Geek. Sleep. Rinse. Repeat! That’s right, today we’ve got Will from G.S.R.R. covering a surprisingly modern game. It’s a stark contrast to the previous zombie game we covered all the way back on day five.

Will composes some great pieces for G.S.R.R., so if you survive this piece, you should journey over there. Here are some recent favorites:

Also, be sure to check out Murr’s much brighter piece on Pokémon Red and Blue.

We’ve turned down the lights in order to set the mood. The hunt begins, as well as the next chapter of The Games That Define Us!

– Matthew, Normal Happenings




Will @ geeksleeprinserepeat

Twitter: @Will_GSRR

For the adrenaline…

Game: DayZ
System: PC
Release Date: December 16, 2013

1P Start

Since DayZ, survival games have come in droves, some have stuck around but many failed and disappeared, they just couldn’t quite capture that DayZ feeling… I owe that game so much, it has shaped me as a gamer, it is the game that has inspired me to make videos, to write stories about my experiences. I’ve literally made friends for life playing it.

DayZ, just the mere mention of it can spark some very firm views; it’s a game that splits opinions, a game that has been sat in early access for over 4 years. Some say it will never be finished, some say it’s a scam, others claim it to be a unique and incredible experience. Whatever your opinion on it, for me, it completely changed my video game world.

DayZ first existed as a mod to Arma 2; I only played the mod after the standalone version came out back in December 2013. Back then I wasn’t really a PC gamer and only had a laptop that could run a few games that weren’t too taxing on your processor or that didn’t need a super powerful graphics card to run – basically I played Football Manager and that was pretty much it.

Nevertheless, I was excited for the DayZ standalone experience, I wanted to play it and forked out for it on steam when it first released. This was my first ever early access game and my first ‘proper’ video game on a PC in about 10 years. Up to that point I’d been an Xbox owner, all of my serious gaming was done on console. But with the new generation of consoles, my gaming community became fractured. I stayed with Xbox and got the XB1, as did one of my friends, Murr – who I run the site with, picked up a PS4, and our other friend didn’t get anything, slowly but surely our group played together less and less.

But all was not lost, I had another group on the horizon they were PC gamers – one of which was my now brother-in-law. Actually at that point he was the only one I really knew from the group.

So there I was, with my laptop – underpowered though it was, and booted up DayZ for the first time. It ran like crap, my laptop could barely handle running it – it sounded like a jet trying to take off whenever I played it, and there was basically no optimisation at all. I was lucky to get 20fps on it, but I still persisted and I’m glad I did.

One of my very first sessions playing has stuck with forever. I’d spent some time searching around Electro – one of the bigger cities on the coast, and had a decent bit of loot which included a revolver in my backpack. I was making my way to try and meet up with a friend when I was held up by this kid – he must have been about 13. He was trying to make me do this quiz in order to keep my life – kind of like in Monty Python when they’re crossing the bridge. Anyway, he turned his back on me and I was able to quickly equip the revolver from my backpack and kill him before he could kill me – he was always going to shoot me, I’m not dumb.

It was only a brief encounter, but it was my first one that I’d ever had in an open world online game, it was an encounter that was unscripted with a stranger. This was something that I’d never experienced before; my heart was racing because I didn’t know how it would play out. I knew there was a good chance I would die and that I would need to choose my moment to strike perfectly. After it was over, the adrenaline was running through me, I was excited and actually glad that I was alive.

This encounter set a precedent and every time I was playing DayZ things like this would happen often – totally unique and unscripted moments that you just couldn’t really get anywhere else. Remember that up to this point I had either been playing single player games, co-op games, or multiplayer shooter games like Halo, Gears, and Battlefield. In my eyes there had never been anything like DayZ before, nothing that offered this freedom, the potential to meet all these random people with totally unpredictable outcomes.

Over the next few months I played DayZ more and more, eventually to the point where I decided I needed an upgrade in my rig. So I forked out for a new PC powerful enough to run most games.

By this point I also now had 3-4 other people to play DayZ with and we would regularly group together for adventures. During our time playing we had firefights across airfields, made friends with survivors, betrayed other survivors, got betrayed by survivors, saved people, stole vehicles, crashed vehicles, died climbing ladders, lost hours’ worth of loot in the blink of an eye, ‘assaulted’ a place called Green Mountain only for it to end in a massacre. It was incredible and an unparalleled experience.

Before seriously getting in to PC gaming, I played a lot of single player games, I was able to sit down for hours upon hours and plow my way through huge expansive RPG’s, spending tens upon tens of hours exploring every inch of what they had to offer. Nowadays I can barely complete a game that has a campaign of around 10 hours. I just lose interest with so many games now. I have a burning desire to play co-op or online, to play these sandbox style survival games where ‘anything’ is possible. Spending almost 30 hours on Rust one weekend was a joy because it was an experience that only my friends and I had.

Writing my DayZ diaries series on my blog was such a fun experience that again, no one else will ever have. That is what has stuck with me all these years, so many unique and memorable moments with my friends that you just can’t get playing games like Call of Duty or similar.

But it’s not just my experiences that I’ve loved, I’ve also loved watching and hearing about others playing the game, I closely followed a number of YouTubers through their adventures in the game seeing what they would get up to and who they would meet.

Since DayZ, survival games have come in droves, some have stuck around but many failed and disappeared, they just couldn’t quite capture that DayZ feeling. Sure it ran like crap, and has been stuck in development hell for years, but I owe that game so much, it has shaped me as a gamer, it is the game that has inspired me to make videos, to write stories about my experiences. I’ve literally made friends for life playing it.

The experiences I’ve had in that game are unique to the people playing at that moment in time and that’s what makes it so special for me, not knowing what’s going to happen when you next log on to play.


adventure map

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This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!

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