NiGHTS into Dreams | The Game That Defines HideNGoShauna

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I believe this is one of the most underrated soundtrack in video game history. Stay and listen a while?

 

The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 

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Happy Friday, and welcome to Day 9 of The Games That Define Us! 

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

Today we’re graced with Shauna from HideNGoShauna! This brilliant writer has a whimsical spirit and writing style, and her game choice couldn’t be more appropriate. I’d like to spotlight a series she did recently: Japan memories. She spent three weeks there, and chronicled each day. Travel blogs always get my attention, so to see one of my favorite bloggers crafting one so adeptly was a major treat! I recommend you block off an hour of your life, start at Day 1, and work your way forward in time.

That is, after reading today’s amazing piece of course! We hope you enjoy today’s dreamy entry of The Games That Define Us! 

– Matthew, Normal Happenings

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Shauna @ HideNGoShauna

Twitter: @HideNGoShauna

For Claris and Elliot

Game: NiGHTS into Dreams
System: Sega Saturn
Release Date: July 5, 1996

1P Start

The unique creatures, lovely soundtrack, and overall magic of the game really made an impression on me. I remember drawing my own renditions of the worlds in my sketchbook. To this day it’s still one of the most uniquely creative games I’ve played.

In my earliest years, I grew up watching my Dad play video games, and eventually playing them with him. We would sit together on the lumpy futon in the den, peering up at the tiny television. Sonic was one of the first games I remember, along with Mortal Kombat, Ghouls & Ghosts, and a few other favorite Genesis titles.

And Altered Beast of course. WIIIISE FWOM YOUR GWAVE!!!

As I grew, Dad stayed by my side as a guide to the exciting world of video games. Dad was firmly a Sega fan; he believed that Nintendo, while fun, was always a step behind Sega as far as technology and graphics were concerned. As such, instead of having a GameBoy like my friends, I had a Game Gear (which Dad reminded me had colour display several years before Nintendo) and instead of N64 we got a Sega Saturn.

One result of the Sega-mania of my upbringing was that, while I occasionally felt like I was missing out on the popular games my friends were playing (Pokémon, Donkey Kong Country, and Super Mario 64, mainly) on the other hand my consoles were a source of wonder to my friends, and I soon came to love that I had my own special set of magical worlds to peruse.

Occasionally friends would come over to play video games with me at my house and wouldn’t want to leave.

Sega Saturn had a really awesome diversity of games. We would visit our local Cash Converters (used goods) store and eventually amassed a good stack of titles. Some of my favorites were Astal, Bug, Clockwork Knight, Shining the Holy Arc, Sonic R, and Tomb Raider.

Dad would play Virtua Fighter 2 with me often; I only learned many years later that he was letting me win on occasion — as such I feel a bit embarrassed now of all the smack-talk I used to give him after delivering a K.O.

I had a teeny crush on Lion…

Playing the Saturn was the first time I really felt like “I’m a gamer. This is my console.” I was old enough to start beating levels on my own (okay, I did ask Dad for help from time to time) and the Saturn was a precious possession to me. Heck, the thing was even my first CD player, and I delighted in changing the pitch, tone, and speed of my AQUA: Aquarium album with the Saturn.

The game that stands out the most from this time though has to be NiGHTS into Dreams.

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NiGHTS Into Dreams came bundled with a “3D Control Pad” controller that was innovative for its time.

The fantasy stages and bosses in NiD were so creative and strange. The main character, NiGHTS, is an androgynous, elfish being that can fly in a beautiful, acrobatic way.

The entire mechanics of gameplay felt different than anything I’d controlled before, designed to be used with the 3D Control Pad. You could make NiGHTS fly in any direction, forming giant loops to suck up gems and executing sudden turns as you pleased.

The unique creatures, lovely soundtrack, and overall magic of the game really made an impression on me. I remember drawing my own renditions of NiD-like worlds in my sketchbook. To this day it’s still one of the most uniquely creative games I’ve played.

I enjoyed the landscapes in NiD so much that I would often linger on purpose without hitting the checkpoints, forcing NiGHTS to transform into one of the two human characters whose dreams he inhabits. As such, I had the opportunity to walk and run on the ground and get a better look at some of the interesting designs in the game, but before long the egg-clock, bane of my existence, would begin to chase me with its terrifying searchlight.

I hated that clock with a passion. If it caught you in its bright ray, you would “wake up” and fail the stage. As a child I strongly wished that there was an alternate game mode where I could explore the fascinating worlds at leisure without that cursed clock dogging me.

I’ve always had a penchant for baddies, and Reala, NiGHTS’ rival, intrigued me. He was like the evil twin of NiGHTS.

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I was stoked when a new NiD game was announced for Nintendo Wii some years ago, but it really didn’t capture the magic of the original. I’m not particularly fond of the altered version of NiGHTS that was presented; in the original game NiGHTS doesn’t really speak, whereas the posh female voice in the new game really throws me for a loop (a loop, get it? Like how NiGHTS uses loops to collect energy gems? … )

I’ve often thought that NiGHTS would be fun to cosplay, and that I’d like to design the costume someday — I was so excited when I saw a cosplayer at the Edmonton Expo last year wearing her own handmade NiGHTS costume! I should have gotten a picture with her, ah well. She told me that the headpiece was a pain in the butt to craft, and I totally believe that!

NiD, for me, is a reminder of my happy childhood, a special time when I had nowhere important to be, nothing particular to do, and seemingly all the time in the world to play games on my beanbag chair in my tiny, cozy room. It is one of those magical games that can remind us how video games can be an interactive art form, a format for creativity where dreams can become reality.

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WordPress Reader viewers, please consider enjoying this post again on the site. While we designed with you in mind, you miss some of the nuances of the piece by not enjoying it in its original form. 

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This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative, incredible makers! Help us with the resources to make more, even better, collaborations in the future! We also have aspirations of developing a podcast called Normal Talks about optimistically appreciating everyday life! Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place!
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Matthew // Normal Happenings

Matthew Estes. STL-based Blogger. Graphic Designer. Happily Married. One day I'll actually complete a book I'm happy with. I love pizza, video games, and using way too many ellipses...

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