Faxanadu | The Game That Defines Hungrygoriya

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Audio

GG says “a lot of this music could be played by a band at a fancy dinner or something.” We concur, and it would be awesome. 

 

 

 

The Games That Define Us features carefully chosen music and remixes from the franchise of the game represented. Music is a key component of sharing the emotions one feels about a game, so we hope you will press the play button if you’re in a position to do so. 

introduction

Welcome back to day two of The Games That Define Us! We hope you enjoyed the first post, and are excited to launch ourselves through the decades of both our lives and gaming history.

Just a brief summary if this is your first time here: This collaboration is a 34-day long adventure through video games. Each piece is its own unique audiovisual experience, complete with artwork, designs, music, and (most importantly) amazing works of prose by brilliant bloggers around the world. This adventure will take you through nostalgia, joy, ambition, self-discovery, regret, anxiety, frustration, mourning, and every human experience in between. Video games exist as fragments on the timeline of our lives, and each one of us have chosen the adventure we feel most defines us.

Today’s writer, GG from Hungrygoriya, has been a supportive blogging colleague since Normal Happenings’s inception. I’m so glad we got this mythical writer back after composing such a creative piece during Hyrule: See the Sights! Hear the Sounds! After reading this post, I highly recommend checking out their piece on Ultima IV: Quest of the Avatar. Similar to this piece, it’s full of personal exploration of the impact of a game, and well worth your time.

I’ll admit, before organizing this collaboration, I had never heard of the game Faxanadu. It turns out I overlooked it on the Wii Virtual Console. I thought I had a good grasp on all of the classics of the NES, but this one slipped through the cracks. However, upon reading GG’s insights on the title, I find myself begging for Nintendo to bring it to the Switch online service.

But that’s enough from me — let’s get to the good part. We hope you enjoy the next chapter of The Games The Define Us!

– Matthew, Normal Happenings

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starring

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GG @ Hungrygoriya
Twitter: @hungrygoriya

For the unknown wanderers returning home

 


Game: Faxanadu
System: NES
Release Date: November 16, 1987

1P Start

I don’t really have a mantra per se, but the idea of being mindful and staying in the moment rather than fretting about things I can’t control has really helped me in all areas of my life.

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I wish I could remember the first time I played Faxanadu. My family bought an NES in 1990 when I was just four years old, but if I’m being completely honest, I don’t even remember how Faxanadu made it to us. It could’ve been a birthday or a Christmas, but many of my memories from that time are a bit foggy.

My parents were always pretty divided on gaming. My dad had bumped into that first goomba in Super Mario Bros. and never picked up a controller again, while my mom absolutely loved the challenge of games like Super Mario Bros. 2 and 3. My siblings also enjoyed gaming, but I was the only one who would regularly pop longer games like The Legend of Zelda and Faxanadu into the console. Usually they were stuck onto the trusty Game Genie to ensure I had a fighting chance to make it past the first parts of the games without meeting death too soon.

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Faxanadu was different from many of the other games I had been playing up until that point. It was not cut from the same cloth as the bubbly, colourful platformers of the NES era. Though I enjoyed the Mario games and Adventure Island II, Faxanadu drew me in for different reasons. The music was questy yet dissonant, and the graphics were based more in reality than imagination — as realistic as the setting of a giant tree can be, I suppose. There was something about the game’s dark and gloomy atmosphere and the nameless hero taking up a dire cause that I could relate to at that point in my life. My childhood was not particularly bright, and the dark setting of the World Tree was a great escape for me while I hacked and slashed away at unidentifiable enemies to raise my experience and rake in the gold. I especially appreciated that there was no option for a second player. It gave me an excuse to be alone once in a while.

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I should’ve disintegrated far more often while playing Faxanadu, but with Infinite Magic and Infinite Power by means of the Game Genie, I was unstoppable. After finally giving up the cheating machine, dying in Faxanadu was very frequent for me. Thankfully it wasn’t all bad, since one of my very favourite parts of the game is the message that’s shown when you die. It’s my one go-to phrase for when I need a pick-me-up:

Don’t have negative thoughts. Remember your mantra.

Those words are sometimes all I need to put one foot in front of the other when I’m feeling a little glum. I don’t really have a mantra per se, but the idea of being mindful and staying in the moment rather than fretting about things I can’t control has really helped me in all areas of my life.

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Faxanadu was the first proper role-playing game I ever played. If you know much about me or my taste in games these days, it’s all RPGs all the time, and Faxanadu is solely responsible for that. I will never forget the day I beat it on my own without the Game Genie for the first time. I was well into my twenties and had decided to stream the game in hopes to garner some interest from others, having spent most of my life not knowing anyone else that enjoyed the game as much as me. That night I think I played Faxanadu for one or two people that came and went throughout the evening. I was vanquished over and over again, and after about five hours of struggling, I finally defeated the anticlimactic final boss. My enthusiasm post-win was met by silence, since most people watching had given up on me long before I had made it to the end, but it was a quiet victory and I reveled in those moments completely. I’ve felt accomplished finishing other games, but none bring me as much satisfaction as Faxanadu. Nothing beats seeing that rejuvenated World Tree and watching our nameless protagonist go off to his next adventure.

On the surface, Faxanadu looks like your average action RPG. In many ways it is, but I’ve never been able to find the same sense of urgency and adventure in other games like it. Though there’s not much to know about that game’s main character in terms of his story or motivations, his shoes are an easy pair to step into and walk a mile in, and the game and its challenges therein shaped much of my sense of self-reliance and determination. I’m so glad to have been able to experience such a wonderful game in my youth, and I’m even more grateful that I can continue to enjoy it as an adult.

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WordPress Reader viewers, please consider enjoying this post again on the site. While we designed with you in mind, you miss some of the nuances of the piece by not enjoying it in its original form. 

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This collaboration took an overwhelming amount of time and dedication from 34 exceptionally creative bloggers. Help us with the resources to make even greater collaborations in the future. We also have aspirations of developing a podcast called Normal Talks about finding optimism in everyday life. Please consider becoming a patron of Normal Happenings and help us try to make the world a better, more positive place.
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Matthew // Normal Happenings

Matthew Estes. STL-based Blogger. Graphic Designer. Happily Married. One day I'll actually complete a book I'm happy with. I love pizza, video games, and using way too many ellipses...

8 thoughts on “Faxanadu | The Game That Defines Hungrygoriya

  1. Awesome! I’m not familiar with Faxanadu, but I love that death screen message, it makes a lot of sense that that would stay with you. Finding positivity in unlikely places is worth a lot!

    Liked by 1 person

    1. There is so much about this game that feels isolating and dire, and it’s by no means an easy game. I still die quite a bit playing through it even now, and that bit of encouragement is really something to cling to in the darkest moments when you’ve been slain for the millionth time by a giant dwarf…

      Liked by 2 people

  2. I tried this game out a while back and I think I gave it up temporarily due to missing something important and needing to backtrack a long way (a fault of my own rather than the game, to be fair).

    From what I remember, though, I was pretty upset that this title had eluded me for so long. Reading through this amplified those feelings and gave me some new regrets about not having played through it yet. I love the message you got from it (and that it puts forth, which is really kind of rare).

    Love your insights on this, and thank you so much for sharing! 🙂

    Liked by 1 person

  3. I hadn’t heard of this game, or remembered it at least, until now. Send pretty interesting and challenging though! Nice soundtrack too. Thanks for sharing your story!

    Liked by 1 person

  4. Don’t have negative thoughts… I need to think on that more often. It is so easy to become consumed with negative thoughts and let that dominate one’s mind, uncontrollably. Wise words, and now I want to try this game for myself. I think I will!

    Like

  5. Seems like I’m also not the only one who’s never heard of Faxanadu. Have to say I’m quite intrigued with the look and music I’m hearing. Seems to have a Zelda 2 vibe to it, but going based one the 1 or 2 screenshots here.

    It’s funny how a death screen can give you all you need to keep going. Not just in the game, but in life to. Loved reading how this game had this impact on you and is able to life your spirits.

    I also second Matt’s comment at the start, would love to play this on the Switch 😀

    Like

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