On the Sights and Sounds of Hyrule
There is no doubt in my mind now that Hyrule: See the Sights! Hear the Sounds! is going to be amazing. About half the posts from my amazing contributors are written and in the editing process! Some have even chosen to write two or even three sections!
On my end, I’ve started some preliminary visual design and audio editing. Nikki has also finished her semester and plans to sit down with me and insure that no typo gets through. I want nothing less than for this to be a true audiovisual feature with all the bells and whistles. That means thorough editing, high-quality art/design, internal continuity, and compelling content.
I think it’ll be something for all the contributors to be proud of! Go follow them right away! Here’s a round of links, on me.
· Ellen @ LightningEllen · Emma @ Geeky Tourist · GG @ Hungrygoriya · Ian @ Adventure Rules · Jan @ The Life of Jan · Justin @ TWOTALL4UFOOL · Kim @ Later Levels · KT @ Wintendo64 · Megan @ A Geeky Gal · Pix1001 @ Shoot the Rookie · Teri Mae @ Sheikah Plate · Nikki @ Normal Happenings · Matt @ Normal Happenings ·
On Social Media
Just wanted to let you know, in case you missed the links on the left pullout menu, that Normal Happenings is on Instagram and Twitter @normalbloggings. I don’t really do much on Facebook anymore — it’s kind of a dying social media.
I do something with my Instagram that I think is fairly unique. I basically make a checkerboard pattern, with photos and media sliding between the white background of the blog post updates. See the bottom of this page for a good reference.
On Becoming a Mage… Possibly?
I’ve been talking with The Well-Red Mage about the possibility of contributing some long-form video game analysis. The idea occurred to me as I was writing a post on Normal Happenings called “Why Dynamite Headdy Is Too Badly Designed to be Considered a Classic.” I very quickly realized that I was discussing video game design concepts that were, frankly, beyond the scope or interests of readers of this blog. Not wanting to part with the post, because it’s very much becoming a good piece, I realized I might want to do deep game ruminations like this more often on another platform. I will, of course, keep you updated.
Finally, I’ve been astonished by all of your positive feedback during the first three weeks of Dysontopia. Your comments, feedback, and critiques have given me a new spark of motivation because I really think the work is becoming something special. If you don’t know what Dysontopia is, you should probably start here.
I wanted to let you, the reader, know I’ve added a patch log. It’s basically a list of all the things I’ve gone back and changed after initial publication. I’ll also be continuing to post background information “zero-point” blogs, which to me are just as compelling as my main ones.
Exciting times ahead! Anyway, have a great day of forced puns, and I’ll see you on Monday when we’ll be finishing up chapter one of Dysontopia. Feel free, as always, to comment with questions or ideas.